Ketos
mun
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Ketos | mun | |
---|---|---|
3 | 26 | |
746 | 1,750 | |
- | 2.6% | |
0.0 | 7.2 | |
almost 3 years ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ketos
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Ketos: Lisp dialect scripting and extension language for Rust programs
I messed around with and contributed to this project a bit. The biggest challenge I saw in day to day usage was that line numbers aren't included in error messages: https://github.com/murarth/ketos/issues/11
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Orion, a purely functionnal Lisp written in Rust.
How does this compare to Ketos?
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
Rhai - Rhai - An embedded scripting language for Rust.
dyon - A rusty dynamically typed scripting language
rune - An embeddable dynamic programming language for Rust.
guile-sys - Low-level rust bindings to guile
janet - A dynamic language and bytecode vm
rascal - A simple Pascal interpreter written in rust.
lobster - The Lobster Programming Language
rlua - High level Lua bindings to Rust
RustPython - A Python Interpreter written in Rust
orion - Orion is a high level, purely functional programming language with a LISP based syntax.
tl - The compiler for Teal, a typed dialect of Lua