kcptun
A Stable & Secure Tunnel based on KCP with N:M multiplexing and FEC. Available for ARM, MIPS, 386 and AMD64。N:M 多重化と FEC を備えた KCP に基づく安定した安全なトンネル。 N:M 다중화 및 FEC를 사용하는 KCP 기반의 안정적이고 안전한 터널입니다. Un tunnel stable et sécurisé basé sur KCP avec multiplexage N:M et FEC. (by xtaci)
kcp-go
A Crypto-Secure, Production-Grade Reliable-UDP Library for golang with FEC (by xtaci)
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kcptun | kcp-go | |
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3 | 2 | |
13,665 | 3,937 | |
- | - | |
6.0 | 7.0 | |
about 1 month ago | about 1 month ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kcptun
Posts with mentions or reviews of kcptun.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-08.
kcp-go
Posts with mentions or reviews of kcp-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-15.
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Do you use TCP and UDP together in your multiplayer games?
I guess I should look into something like this before I get much further. It sounds exactly like what you were recommending. I do enjoy reinventing the wheel sometimes, but it is usually not successful lol.
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Open-source game server for fast-paced games
I used kcp-go. The server includes two parts, Mothership and child server. After the mothership server matchmaking system finds a game it will pass those users to the child server.
What are some alternatives?
When comparing kcptun and kcp-go you can also consider the following projects:
quic-go - A QUIC implementation in pure Go
fasthttp - Fast HTTP package for Go. Tuned for high performance. Zero memory allocations in hot paths. Up to 10x faster than net/http
utp - Use anacrolix/go-libutp instead
ssh - Easy SSH servers in Golang
tcp_server - golang tcp server
sftp - SFTP support for the go.crypto/ssh package
mqttPaho
ftp - FTP client package for Go
gnet - 🚀 gnet is a high-performance, lightweight, non-blocking, event-driven networking framework written in pure Go./ gnet 是一个高性能、轻量级、非阻塞的事件驱动 Go 网络框架。