KCP
FlatBuffers
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KCP | FlatBuffers | |
---|---|---|
7 | 48 | |
14,629 | 22,005 | |
- | 0.8% | |
2.9 | 8.7 | |
10 days ago | 1 day ago | |
C | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
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How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
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Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
FlatBuffers
- FlatBuffers – an efficient cross platform serialization library for many langs
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
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Anyone has experience with reverse engineering flatbuffers?
Much more in the discussion of this particular issue onGitHub: flatbuffers:Reverse engineering #4258
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
- flatbuffers - FlatBuffers: Memory Efficient Serialization Library
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How do AAA studios make update-compatible save systems?
If json files are a concern because of space, you can always look into something like protobuffers or flatbuffers. But whatever you use, you should try to find a solution where you don't have to think about the actual serialization/deserialization of your objects, and can just concentrate on the data.
- QuickBuffers 1.1 released
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Choosing a protocol for communication between multiple microcontrollers
Or, as an alternative to protobuffers, there's also flatbuffers, which is lighter weight and needs less memory: https://google.github.io/flatbuffers/
- FlatBuffers: FlatBuffers
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Is using Flatbuffers to parse sensor data a bad application of Flatbuffers?
As the title suggests, I am considering using Flatbuffers as a way to parse sensor data that has been stored in local datafiles. The project language is python.
What are some alternatives?
Simple-WebSocket-Server
Protobuf - Protocol Buffers - Google's data interchange format
ENet-CSharp - Reliable UDP networking library
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
netcode.io - A protocol for secure client/server connections over UDP
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
cereal - A C++11 library for serialization
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Kryo - Java binary serialization and cloning: fast, efficient, automatic