kbdSVGGen VS reanimate

Compare kbdSVGGen vs reanimate and see what are their differences.

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kbdSVGGen reanimate
2 14
12 1,101
- 0.5%
0.0 0.0
over 2 years ago 4 months ago
Haskell Haskell
GNU General Public License v3.0 only LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kbdSVGGen

Posts with mentions or reviews of kbdSVGGen. We have used some of these posts to build our list of alternatives and similar projects.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing kbdSVGGen and reanimate you can also consider the following projects:

keyboard-lab - A test space for split keyboard layouts

manim - Animation engine for explanatory math videos

keyboard-hhkb-custom - A Stacked Acrylic Case laser cut for custom Happy Hacking Keyboard

brick - A declarative Unix terminal UI library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

Chart - A 2D charting library for haskell

rhythm-game-tutorial - Create a rhythm game with Haskell!