kani VS bevy

Compare kani vs bevy and see what are their differences.

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kani bevy
47 573
1,885 32,210
6.8% 3.8%
9.5 9.9
6 days ago 4 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kani

Posts with mentions or reviews of kani. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.
  • The C Bounded Model Checker: Criminally Underused
    7 projects | news.ycombinator.com | 30 Jan 2024
    This is also the backend for Kani - Amazon's formal verification tool for Rust.

    https://github.com/model-checking/kani

  • Boletín AWS Open Source, Christmas Edition
    9 projects | dev.to | 24 Dec 2023
  • The Wizardry Frontier
    2 projects | /r/rust | 10 Dec 2023
    Nice read! Rust has pushed, and will continue to push, the limits of practical, bare metal, memory safe languages. And it's interesting to think about what's next, maybe eventually there will be some form of practical theorem proving "for the masses". Lean 4 looks great and has potential, but it's still mostly a language for mathematicians. There has been some research on AI constructed proofs, which could be the best of both worlds because then the type checker can verify that the AI generated code/proof is indeed correct. Tools like Kani are also a step forward in program correctness.
  • Kani 0.40.0 has been released!
    1 project | /r/KaniRustVerifier | 5 Nov 2023
    Ease setup in Amazon Linux 2 by @adpaco-aws in #2833
  • Kani 0.39.0 has been released!
    1 project | /r/KaniRustVerifier | 21 Oct 2023
    Limit --exclude to workspace packages by @tautschnig in #2808
  • Kani 0.38.0 has been released !
    1 project | /r/KaniRustVerifier | 7 Oct 2023
    Here's a summary of what's new in version 0.38.0:
  • CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
    18 projects | news.ycombinator.com | 12 Sep 2023
    > those applications need the proof for correctness so that more dangerous code---say, what would need `unsafe` in Rust---can be safely added

    There are actually already tools built for this very purpose in Rust (see Kani [1] for instance).

    Formal verification has a serious scaling problem, so forming programs in such a way that there are a few performance-critical areas that use unsafe routines seems like the best route. I feel like Rust leans into this paradigm with `unsafe` blocks.

    [1] - https://github.com/model-checking/kani

  • Kani 0.36.0 has been released!
    1 project | /r/KaniRustVerifier | 9 Sep 2023
    Enable concrete playback for failure of UB checks by @zhassan-aws in https://github.com/model-checking/kani/pull/2727
  • Kani 0.34.0 has been released!
    1 project | /r/KaniRustVerifier | 11 Aug 2023
    Change default solver to CaDiCaL by @celinval in https://github.com/model-checking/kani/pull/2557 By default, Kani will now run CBMC with CaDiCaL, since this solver has outperformed Minisat in most of our benchmarks. User's should still be able to select Minisat (or a different solver) either by using #[solver] harness attribute, or by passing --solver= command line option.
  • Kani 0.33.0 has been released!
    1 project | /r/KaniRustVerifier | 30 Jul 2023
    Add support for sysconf by feliperodri in #2557

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing kani and bevy you can also consider the following projects:

prusti-dev - A static verifier for Rust, based on the Viper verification infrastructure.

Amethyst - Data-oriented and data-driven game engine written in Rust

awesome-rust-formalized-reasoning - An exhaustive list of all Rust resources regarding automated or semi-automated formalization efforts in any area, constructive mathematics, formal algorithms, and program verification.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

MIRAI - Rust mid-level IR Abstract Interpreter

Fyrox - 3D and 2D game engine written in Rust

gdbstub - An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support)

piston - A modular game engine written in Rust

rmc - Kani Rust Verifier [Moved to: https://github.com/model-checking/kani]

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

watt - Runtime for executing procedural macros as WebAssembly

specs - Specs - Parallel ECS