jv8
impact
jv8 | impact | |
---|---|---|
1 | 3 | |
66 | 2,011 | |
- | - | |
- | 3.1 | |
over 8 years ago | 26 days ago | |
C++ | JavaScript | |
MIT License | MIT License |
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jv8
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Porting My JavaScript Game Engine to C for No Reason
I owe a lot of the most informative programming work I’ve done to Impact.
Impact was so ahead of its time. Proud to say I was one of the 3000 license owners. One of the best purchases I’ve ever made. The only game I’ve ever really properly finished was made in Impact.
I loved that the source code was part of the license, and even modified the engine and the editor to suit my needs.
I was so inspired that I worked on my own JS game engine (instead of finishing games - ha!) for years after. I never released it, but I learned a ton in the process and made a lot of fun mini web games with it.
I was also inspired by Impact’s native iOS support, but frustrated that it didn’t run on Android (at the time at least), so I fumbled my way through writing JVM bindings for V8 and implemented a subset of WebGL to run my game engine on Android without web views.[0] I made the repo for V8 bindings public and to my surprise it ended up being used in commercial software.
I won’t bore you with the startup I tried to bootstrap for selling access to private GitHub repos, which was inspired by Impact’s business model…
Anyway, it warms my heart and makes me laugh to see Impact getting an update for the “modern” web with a C port!
I’d say these are strange times for the web, but I can’t remember a time when things were anything but strange. Cheers!
[0]: https://github.com/namuol/jv8
impact
- Porting My JavaScript Game Engine to C for No Reason
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Did they say what kind of engine they will use for Project Terra?
An in-house engine written in Typescript and WebGL for rendering. ImpactJS will not be used because a) it is old and written for times when JS didn't have a syntax for classes (which makes integration of it with Typescript... tricky to say the least, I've done it); b) was written before WebGL was in wide use and thus doesn't use it itself; c) is roughly 0.001% of the CrossCode codebase anyway, the stock """"""engine"""""" itself (which you can see on Github) is just a few thousand lines of code (very short for a game engine). They may have recycled the codebase of Weltmeister for the next project in some capacity, but then again, WM was originally written in pure JS, so it may very well be that the name is the only major part of it left. They will continue using nwjs though, that's for sure (i.e. not Electron).
- which game engine to choose for making a blockly based javascript game?
What are some alternatives?
Ejecta - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
high_impact - A 2d game engine written in C
meteor-client - Based Minecraft utility mod.
pacman.zig - Simple Pacman clone written in Zig.
LittleJS - LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!