jv8 VS Ejecta

Compare jv8 vs Ejecta and see what are their differences.

jv8

(No longer maintained) WebViews be damned. Run V8 directly on Android, in Java. (by namuol)

Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS (by phoboslab)
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jv8 Ejecta
1 2
66 2,808
- -
- 10.0
over 8 years ago over 3 years ago
C++ Objective-C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

jv8

Posts with mentions or reviews of jv8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-04.
  • Porting My JavaScript Game Engine to C for No Reason
    6 projects | news.ycombinator.com | 4 Aug 2024
    I owe a lot of the most informative programming work I’ve done to Impact.

    Impact was so ahead of its time. Proud to say I was one of the 3000 license owners. One of the best purchases I’ve ever made. The only game I’ve ever really properly finished was made in Impact.

    I loved that the source code was part of the license, and even modified the engine and the editor to suit my needs.

    I was so inspired that I worked on my own JS game engine (instead of finishing games - ha!) for years after. I never released it, but I learned a ton in the process and made a lot of fun mini web games with it.

    I was also inspired by Impact’s native iOS support, but frustrated that it didn’t run on Android (at the time at least), so I fumbled my way through writing JVM bindings for V8 and implemented a subset of WebGL to run my game engine on Android without web views.[0] I made the repo for V8 bindings public and to my surprise it ended up being used in commercial software.

    I won’t bore you with the startup I tried to bootstrap for selling access to private GitHub repos, which was inspired by Impact’s business model…

    Anyway, it warms my heart and makes me laugh to see Impact getting an update for the “modern” web with a C port!

    I’d say these are strange times for the web, but I can’t remember a time when things were anything but strange. Cheers!

    [0]: https://github.com/namuol/jv8

Ejecta

Posts with mentions or reviews of Ejecta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-04.
  • Porting My JavaScript Game Engine to C for No Reason
    6 projects | news.ycombinator.com | 4 Aug 2024
    It does, but the main speedup comes from using WebGL instead of Canvas2D. Sadly, Canvas2D is still as slow as it ever was and I really wonder why.

    Years back I wrote a standalone Canvas2D implementation[1] that outperforms browsers by a lot. Sure, it's missing some features (e.g. text shadows), but I can't think of any reason for browser implementations needing to be _that_ slow.

    [1] https://github.com/phoboslab/Ejecta

  • Zooming in on mouse point
    1 project | /r/webgl | 14 Jul 2022

What are some alternatives?

When comparing jv8 and Ejecta you can also consider the following projects:

impact - HTML5 Game Engine

high_impact - A 2d game engine written in C

pacman.zig - Simple Pacman clone written in Zig.

LittleJS - LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!

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