weblog
a weblog (by justin2004)
jak-project
Reviving the language that brought us the Jak & Daxter Series (by open-goal)
Our great sponsors
weblog | jak-project | |
---|---|---|
23 | 91 | |
46 | 2,643 | |
- | 1.4% | |
6.9 | 9.7 | |
3 months ago | 1 day ago | |
Common Lisp | Common Lisp | |
- | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
weblog
Posts with mentions or reviews of weblog.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
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A free demo for Kandria (written in CL) is now on Steam
I started using Common Lisp at work as a way to develop features more quickly in a Java Sprint Boot application.
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Array programming language(s) for 3d-graphics?
I blogged about CEPL a while back (for vim users). You can use the approach in my blog post even if you don't have hardware acceleration.
- How do you use Lisp at work?
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SPARQL Gotcha
yes. i did that here: https://github.com/justin2004/weblog/tree/master/sparql-gotcha#what-are-the-paths-between-them
jak-project
Posts with mentions or reviews of jak-project.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-29.
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Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- YSK that the Internet Archive has digitized over 3.8 million books and counting, and all of them can be borrowed for free
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Jak & Daxter (PS2) (Completed)
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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How to download application?
If you are on Linux, at this time the Launcher is not yet ready, so you will have to get the latest release from our GitHub repo https://github.com/open-goal/jak-project/releases and provide the path to your ISO like so - ./extractor . Once this completes, you should be able to run gk to start the game.
Unfortunately I am a very stupid woman https://github.com/open-goal/jak-project Here is the github link
Without the link to your file, I'm guessing I found the correct file myself with a quick search on github >>> https://github.com/open-goal/jak-project/releases/tag/v0.1.28
Wrong link actually sorry https://github.com/open-goal/jak-project/releases
What are some alternatives?
When comparing weblog and jak-project you can also consider the following projects:
zelda1-disassembly - A complete disassembly of The Legend of Zelda
alloy - A new user interface protocol and toolkit implementation
pokered - Disassembly of Pokémon Red/Blue
devilutionX - Diablo build for modern operating systems
ergolib - A library designed to make programming in Common Lisp easier
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
ok - An open-source interpreter for the K5 programming language.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
netfarm
Co-dfns - High-performance, Reliable, and Parallel APL
Fennel - Lua Lisp Language