jpeg-decoder
abstreet
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jpeg-decoder | abstreet | |
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4 | 56 | |
146 | 7,301 | |
1.4% | 0.7% | |
6.0 | 8.9 | |
3 months ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jpeg-decoder
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[Media] I stumbled upon this when reading an ARM vs x86 comparison, and it made me giggle
… but that's a problem surprisingly limited to C or 'find symbols by name'-land. Inside a Rust executable, there is no problem applying multiversion or manual alternatives to relevant methods that are actually in the hotpath, and thus executing them with a recent instruction set while being compatible at the same time. That's infinitely harder if you can't simply compile the function multiple times because it would lead to (undetected, dynamic) linker conflicts en-masse.
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Which open-source Rust projects have getting-started bugs/FRs?
Given your qualifications, optimizing the Huffman decoding in jpeg-decoder crate sounds like a good opportunity. 50% of the entire decoding time is spent there; any improvements in it would translate to significant performance gains for decoding JPEG images. The tracking issue is here: https://github.com/image-rs/jpeg-decoder/issues/155
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The last and next year of image-rs
Thanks. Issue filed [here under jpeg-decoder module](https://github.com/image-rs/jpeg-decoder/issues/185)
abstreet
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Show HN: I built a transit travel time map
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads. Keep it simple.
- A/B Street: Transportation planning and traffic simulation for friendlier cities
- A/B Street
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Egregoria is a city simulation with high granularity
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
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Not a Surprise: 101 Freeway Widening Shows Negative Results
You can build it out in a cool simulator and show it off.
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Bay Area drivers spend 97 hours a year in traffic. Why didn’t remote work end commute nightmares?
The tool you want exists, but you'll need to actually build the city in it. It's really an incredible program!
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Ask HN: Who is hiring? (December 2022)
Active Travel England | Software Developers and Data Engineer | Full or Part Time | https://www.gov.uk/government/organisations/active-travel-en...
Active Travel England will be developing tools to support evidence-based investment and policies to support sustainable transport. We're hiring 3 roles at present (there will be more jobs in January): https://www.civilservicejobs.service.gov.uk/csr/index.cgi?SI...
We are already working with the transport simulation and scenario development tool A/B Street and the Low Traffic Neighbourhood design tool: https://a-b-street.github.io/docs/ and plan to create new web applications to transform active travel infrastructure design, monitoring and evaluation.
An exciting thing about these jobs from a software engineering perspective is that you will be starting with a relatively blank slate. In the UK we already have tools like https://bikedata.cyclestreets.net and https://www.pct.bike/ but need to go further than this. Long term, the 7 strong Data and Digital team that you will be part of will develop a comprehensive map based design support tool to provide data of the type in BikeData (and more datasets), drawing tools, and automated assessment of proposed interventions.
These opportunities will enable you to shape the future of tools for active travel investment and policy in England and, because the software develop as part of these roles will be open source, beyond.
These high profile jobs will have a large impact, see here for context: https://twitter.com/Chris_Boardman/status/159648662743800217...
- Offline public transport navigation tool for simulations
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mutli Agent simulation
I don't know the topic well enough to be sure, but isn't this what you're looking for: https://github.com/a-b-street/abstreet
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34 extremely good websites(to have fun) that most people probably don't know about - dancing robots you can fling, 180 websites in 180 days, hot or not for generative art, draw auroras
https://github.com/a-b-street/abstreet - project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit.
What are some alternatives?
rav1e - The fastest and safest AV1 encoder.
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
image - Encoding and decoding images in Rust
tilemaker - Make OpenStreetMap vector tiles without the stack
broot - A new way to see and navigate directory trees : https://dystroy.org/broot
osm-renderer - OpenStreetMap raster tile renderer written in Rust
image-core - Core set of types and traits for image encoding and decoding
grid2demand - A tool for generating zone-to-zone travel demand based on grid zones and gravity model
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
awesome-vector-tiles - Awesome implementations of the Mapbox Vector Tile specification
vsketch - Generative plotter art environment for Python
owid-grapher - A platform for creating interactive data visualizations