john-carmack-plan-archive
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john-carmack-plan-archive | shapez.io | |
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16 | 158 | |
1,164 | 3 | |
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over 3 years ago | about 2 years ago | |
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- | GNU General Public License v3.0 only |
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john-carmack-plan-archive
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Source code for Quake 2 rerelease
I had to laugh at this https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
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Which Icon of Sin design do you like the best?
Yes! Here is the .plan file where Carmack announces its development.
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A Slack clone in 5 lines of bash
there are a bunch of features in slack beyond the core chat stuff, like:
1. being connected to multiple communities and switching between them instantly
this can be of course simply replaced by connecting to different servers in a tabbed terminal and use the terminal's built-in cmd-1/2/... shortcut, which happens to be the same as in slack.
2. meta data about others, like their timezone or how to pronounce their name is quite important for distributed team work
this can be approximated by a world readable file on the chat server in every user's home, like .plan or motd files (https://github.com/ESWAT/john-carmack-plan-archive)
3. automatic idleness detection
im actually not sure how reliable is this even in slack, but in general, it can be useful, but im not sure how to solve it elegantly, when the chat runs remotely...
maybe we should just spawn a loop at the background, which gathers idleness status from the OS and uploads it when it changes, into world readable files and the remote clients can just check those file whenever they want.
4. extra status indication with automatic expiry, eg when someone is away from the keyboard, coz they are having lunch
we do use this feature often and it's a really helpful regarding when can we expect a response from someone.
again, quite simple to model this as a plain text file and we can even use emojis, to have a very similar effect to setting " lunch" on slack. ppl would need to know what's the emoji selector shortcut though... like cmd-ctrl-space on macos.
5. text search across all channels/rooms
assuming the chat is being logged into files, then a recursive (rip)grep could work to some extent, but then from the search results one might want to get back to the context of the result too.
6. threads
this complicates implementation a lot more, but we found it an obvious improvement over the single threaded IRC model of communication
7. having threads open on the side, so ppl can track 2 streams of comms at once at least
it would require starting the chat app multiple times and do some window management to see them side-by-side
now obviously all this can be done a lot simpler, but those implementations typically always lack somehow. not sure why is that...
see https://cancel.fm/ripcord/ or http://www.altme.com/what.html
the REBOL 3 programming language even had a quite full featured, text-mode chat built in:
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John Carmack on Functional Programming in C++ (2018)
I was impressed by his concise daily planfiles.
https://github.com/ESWAT/john-carmack-plan-archive/tree/mast...
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Quake 1 ported to the Apple Watch
Quake and id Software were pioneering things we just take for granted now.
I remember playing QuakeWorld when it came out, on Linux, over a dial up modem. You had ping times of 200-300ms and it was playable. You have to remember at the time Doom and other games were LAN-only. John Carmack used to keep a .plan file with some really cool details behind Quake/QuakeWorld development. Check out Aug 02, 1996 for some detail behind the netcode[1]. You can read the future of gaming being invented right there.
[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
- Collection of John Carmack’s .plan files
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John Carmack interview: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Perhaps relevant to link to an archive of his .plan files hosted on github: https://github.com/ESWAT/john-carmack-plan-archive/
- John Carmack .plan Archive
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I'm trying to understand the progression of 3D game engines, specifically Doom - Quake - GoldSrc
Instead, you might be interested in looking through John Carmack's .plan archive.
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The computers used to do 3D animation for Final Fantasy VII in 1996
https://github.com/ESWAT/john-carmack-plan-archive/blob/mast... is interesting. It transitions from todo list to a narrative format right after Quake launches :) In subsequent years you see Carmack opine on various high-perf platforms for gamers, and also for Quake level pre-processing (engine licensees had money to spend on productivity)
Chapter 64 onwards of https://www.jagregory.com/abrash-black-book/ is Mike Abrash's detailing of Quake's development.
(tl;dr - Quake was developed on NeXTSTEP + an MS-DOS port of GCC (DJGPP), Quake2 was on Visual Studio + Windows (this was the era of that Carmack giant-monitor photo), there was an in-between period of free updates to the original Quake, like WinQuake, QuakeWorld and glQuake).
shapez.io
- Love the game, but- I dont have 30$
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Sıfırdan başlayıp devasa şirketler/üretim tesisler kurma oyunları
Shapez , web'de oynanan demosu da var : https://shapez.io/
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sharing my blueprint library .
new to shapez.io , found it 2 day ago after 35 hours finished level 26 thanks to the blueprint library I built . with them its just drag drop and arrange as stages so I end up with 100% efficiency .
- Thinking about how to conceptually differentiate fluid resources in a factory idle/clicker game
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Working on a texture overhaul mod: Making factorio look like spreadsheet software! (very much a WIP)
Basically I want factorio to look like https://shapez.io
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Are there any free alternatives to Factorio?
Shapez perhaps?
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Android factorio alternative
mindustry perhaps, or see if shapez.io works in mobile browser
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Is Masterplan Tycoon anything like shapez.io or factorio?
is masterplan tycoon like shapez.io or is it more of a puzzle game about solving specific issues. do we build a general "factory" and expand it or focus only on the current problem every time? It is very expensive in Turkey and I wanna be sure before buying it.
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We just announced our upcoming space factory game! (Shapez 2)
You could play a big chunk of the first one online for free at https://shapez.io/ to see if you like the core of the game at no risk (iirc, the free "demo" version on shapez.io includes everything that was in the first version of the game, it just doesn't have all the extra content from the later paid Steam version.)
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Ask HN: Intellectually stimulating gaming sites for children
When I was around that age, I was really into Final Fantasy and the Dragon Warrior series on the NES. I partially attribute them with developing my reading skills and vocabulary.
NES games might be a hard sell for a kid who's already been exposed to flashier games, but the SNES visuals hold up pretty well, and have some of the best RPGs: Chrono Trigger, Final Fantasy 6, Secret of Mana, etc. There are also the Pixel Remaster versions of Final Fantasy 1-6 available on PC and modern consoles. Of course, the problem with RPGs is they're mostly about performing violence...
https://shapez.io/ - Shapez is sort of a Factorio-lite. You "mine" shapes, and perform operations on them to satisfy the game's requirements. It starts out pretty simple, but the difficulty ramps up. The demo is playable in the browser.
https://www.openttd.org/ - OpenTTD is essentially a virtual train set. Yes, there are other modes of transportation available, but the trains are where it shines. Might not really be suitable for a child to play solo, it's rather complex.
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
Lobsters - Computing-focused community centered around link aggregation and discussion
Mindustry - The automation tower defense RTS
jmap - JSON Meta Application Protocol Specification (JMAP)
sense101
bongo.cat - Hit the bongos like Bongo Cat!
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.
dockercraft - Docker + Minecraft = Dockercraft