matchbox
kajiya
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matchbox | kajiya | |
---|---|---|
8 | 19 | |
803 | 4,557 | |
- | 1.1% | |
8.8 | 4.4 | |
9 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
In that way, it's more similar to what was done in ErnWong's Dango Tribute experiment for the one-to-many functionality, and my matchbox project for the many-to-many functionality.
It's very similar to my matchbox project. As far as I can tell, it aims to solve more or less exactly the same problem.
That's the approach taken by the matchbox project, and it's done pretty well.
The demo works for me (and a lot of other people), so I'd very much like a bug report with console output if it doesn't work for you.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
kajiya
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, 🌈 global illumination 🌈, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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Bevy game engine v0.6.0 released
This release constitutes a massive rendering API rework. You can think of it more as a foundation that makes it easier to implement better rendering features in the future.
If you check the release notes[0], you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation.
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. There's already several people using Bevy with Embark's kajiya renderer[1].
[0] https://bevyengine.org/news/bevy-0-6/#what-s-next-for-bevy
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Hacker News top posts: Dec 28, 2021
Rust: Experimental real-time global illumination renderer\ (12 comments)
- Cornell McRay T'Racing
What are some alternatives?
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
uptrace - Open source APM: OpenTelemetry traces, metrics, and logs
www.rust-lang.org - The home of the Rust website
MockingBird - 🚀AI拟声: 5秒内克隆您的声音并生成任意语音内容 Clone a voice in 5 seconds to generate arbitrary speech in real-time
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
rapier - 2D and 3D physics engines focused on performance.
rfcs - Suggest changes to Bevy and view accepted designs
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
bevy-website - The source files for the official Bevy website
bevy-kajiya - A plugin to use the kajiya renderer with bevy