matchbox
gridia
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matchbox | gridia | |
---|---|---|
8 | 3 | |
781 | 9 | |
- | - | |
8.8 | 0.0 | |
5 days ago | about 1 year ago | |
Rust | TypeScript | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
In that way, it's more similar to what was done in ErnWong's Dango Tribute experiment for the one-to-many functionality, and my matchbox project for the many-to-many functionality.
It's very similar to my matchbox project. As far as I can tell, it aims to solve more or less exactly the same problem.
That's the approach taken by the matchbox project, and it's done pretty well.
The demo works for me (and a lot of other people), so I'd very much like a bug report with console output if it doesn't work for you.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
gridia
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We Burned Down Players’ Houses in Ultima Online
I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.
I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.
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Show HN: Hathora – Multiplayer Game Development Made Easy
When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).
I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.
Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.
[1] https://github.com/connorjclark/gridia/blob/master/src/proto...
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GUI heavy games - what are my options
- All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css
What are some alternatives?
bevy_egui - 🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
bevy-website - The source files for the official Bevy website
builder - Multiplayer game framework
bevy - A refreshingly simple data-driven game engine built in Rust
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).