matchbox
bevy_egui
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matchbox | bevy_egui | |
---|---|---|
8 | 8 | |
808 | 800 | |
- | - | |
8.8 | 7.8 | |
16 days ago | 21 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
bevy_egui
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Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
I've heard that bevy_egui is good.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
fwiw, I've had a blast using https://github.com/mvlabat/bevy_egui - you might find it easier as well.
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Bevy 0.9: data oriented game engine built in Rust
Hi! Can't help but post a link to my plugin here: https://github.com/mvlabat/bevy_egui
Afaik, there are no plans to upstream Egui integration to Bevy, but if anyone needs an immediate mode UI, this plugin does the job (and it already supports Bevy 0.9).
- egui with piston_window, piston
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How hard will rust be if i am not writing low level code?
It's much more mature than our UI solution (which is bevy_egui exists and is wildly popular). And for things like calculators and todo lists, there's no complex internal logic where you really want the tools that Bevy provides.
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Fun Notation (guitar tab viewer in Rust and Bevy) v0.5.0 released, added settings for display, audio, generate DAW style notes display for guitar tabs
Oh, forgot to mention, egui is used for most of the gui features via bevy_egui, it's pretty nice, very easy to use (I've been using other immediate gui before).
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Bevy 0.6
For a GUI, you might consider egui which has an integration for bevy.
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Godot-like GUI
Bevy engine has also an editor UI plan like godot,but it's just the beginning. There is a Egui integration(bevy_egui) for the Bevy game engine which you can try.
What are some alternatives?
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy - A refreshingly simple data-driven game engine built in Rust
kajiya - 💡 Experimental real-time global illumination renderer 🦀
bevy-website - The source files for the official Bevy website
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.