matchbox
backroll-rs
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matchbox | backroll-rs | |
---|---|---|
8 | 3 | |
803 | 345 | |
- | 0.3% | |
8.8 | 0.0 | |
11 days ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
ggpo - Good Game, Peace Out Rollback Network SDK
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
rapier - 2D and 3D physics engines focused on performance.
bevy-website - The source files for the official Bevy website
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
bevy - A refreshingly simple data-driven game engine built in Rust
Backroll-rs-test - A macroquad sample project that has rollback
rfcs - Suggest changes to Bevy and view accepted designs
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.