jluna
sol2
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jluna
- Jluna: A modern Julia Wrapper for C++
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jluna 1.0 & apologies
If you would still like to check out the 1.0 version of jluna, it is available for free under MIT license here. I also announced it on discourse.
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Benchmarking jluna showed: Julia is faster at running C++ Code concurrently, than C++ is
jluna, the modern C++ <-> Julia wrapper, just released its 1.0 Beta. It had some major reworks and new features, one of which is multi-threading. Through some black magic, the native Julia thread pool was wrapped, such that you can run any C++ code inside a Julia task concurrently.
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A new C++ <-> Julia Wrapper: jluna
Available here: https://github.com/Clemapfel/jluna
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
CxxWrap.jl - Package to make C++ libraries available in Julia
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
TimedPetriNetEditor - [Application][Version 0.4.0][Functional] A timed Petri net and graph event editor and simulator combined to (max,+) algebra with wrapped API for Julia lang
ChaiScript - Embedded Scripting Language Designed for C++
Clang.jl - C binding generator and Julia interface to libclang
pybind11 - Seamless operability between C++11 and Python
eaxefx - OpenAL EAX Extension
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
V8 - The official mirror of the V8 Git repository
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.