jfx
FXGL
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jfx | FXGL | |
---|---|---|
31 | 24 | |
2,506 | 4,149 | |
1.8% | - | |
8.9 | 9.0 | |
7 days ago | 24 days ago | |
C++ | Java | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jfx
- Release Notes for JavaFX 22
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New JavaFX Community
**Useful resources** _([Full list](/r/JavaFX/wiki/resources))_ * [OpenJFX.io](https://openjfx.io/) * [JavaFX source](https://github.com/openjdk/jfx/) * [JavaFX bugtracker](https://bugs.openjdk.java.net/browse/JDK-8146386?jql=project%20%3D%20JDK%20AND%20component%20%3D%20javafx) * [JFX-Central](https://www.jfx-central.com/) [**Rules**](/r/JavaFX/about/rules/) 1. No NSFW/NSFL content 2. No service requests/offers 3. Must be JavaFX related 3. No politics **Related subreddits** - [/r/java](/r/java) - [/r/javahelp](/r/javahelp) **Other communities** - [JavaFX on Discord](https://discord.gg/yZ3Y3Fd) - [JavaFX on programming.dev](https://programming.dev/c/javafx)
- How to add transition for CSS?
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JavaFX links of the week for March 18th-24th 2023
Important message in the release notes: "JavaFX 20 is compiled with --release 17 and thus requires JDK 17 or later in order to run. If you attempt to run with an older JDK, the Java launcher will exit with an error message indicating that the javafx.base module cannot be read."
- Release Notes for JavaFX 20
- JavaFX 20 General-Availability Release
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Is this UI doable with only Java Swing?
GitHub
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Compile javafx jar
JavaFX 17 requires at JDK 11 or later (release notes), so the short answer is that you can't do this.
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WebFX - A JavaFX to JavaScript application transpiler. Write your WebApp in JavaFX and WebFX will transpile it in pure JS.
JavaFX has been open-sourced after Oracle dropped it, and it's still in active development (they just released version 19 a month ago, see https://openjfx.io and https://github.com/openjdk/jfx). Also Gluon (https://gluonhq.com) made the toolchain to compile it into native apps for Linux, macOS, Windows, Android & iOS. So with now WebFX compiling it to the web, you get a fully cross-platform UI toolkit that lets you target all major platforms (Desktops, Web, Tablets & Mobiles) from a single Java code base. That's why I think it is interesting, especially for Java developers.
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JavaFX links of the week as posted on jfx-central.com
On the JavaFX mailinglist this thrilling message appeared: "Create release notes for JavaFX 19." And yes, they are available now on GitHub! If you want to keep following what’s happening inside the JavaFX community, you can suscribe to it via mail.openjdk.org/mailman/listinfo/openjfx-dev. As with previous releases, the JavaFX community once again succeeded in keeping the 6-months release cycle going on, with a long list of improvements and fixes!
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
What are some alternatives?
controlsfx - High quality UI controls to complement the core JavaFX distribution
libGDX - Desktop/Android/HTML5/iOS Java game development framework
TilesFX - A JavaFX library containing tiles that can be used for dashboards.
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
webfx - A JavaFX application transpiler. Write your Web Application in JavaFX and WebFX will transpile it in pure JS.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
jreleaser - :rocket: Release projects quickly and easily with JReleaser
jMonkeyEngine - A complete 3-D game development suite written in Java.
cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame
ktx - Kotlin extensions for the libGDX game framework
scalaonandroid - A tutorial and examples of how to write Android apps in Scala 2.13 and Scala 3.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.