jbox2d
Cocos2d
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jbox2d | Cocos2d | |
---|---|---|
2 | 7 | |
1,091 | 17,893 | |
0.7% | 0.5% | |
0.0 | 2.5 | |
10 months ago | 5 days ago | |
Java | C++ | |
BSD 2-clause "Simplified" License | MIT License |
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jbox2d
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Are there easy physics libraries for processing to create effects like this?
“Wrapper” means that the library is just a bit of code that will bridge JBox2D (a Java 2D library) with Processing. It “wraps” the original code in a more appealing package. In other words, it helps you do anything that http://www.jbox2d.org/ can do but in Processing.
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Box2D physics toy I started working on
I used the jbox2d library: http://www.jbox2d.org/
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
LiquidFun - 2D physics engine for games
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AndEngine - Free Android 2D OpenGL Game Engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
playn - Legacy 1.x version of PlayN library.
Arcade - Easy to use Python library for creating 2D arcade games.
LGame - A cross-platform Java game Engine (Framework) , support JavaFX / Android / IOS / HTML5 / Linux / MAC / Windows
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
RenPy - The Ren'Py Visual Novel Engine