jazz2 VS Quakespasm

Compare jazz2 vs Quakespasm and see what are their differences.

jazz2

🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2 (by deathkiller)

Quakespasm

unofficial mirror of QuakeSpasm SVN with branches for stuff I'm working on (by ericwa)
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jazz2 Quakespasm
38 6
469 60
- -
4.2 0.0
about 1 month ago about 2 months ago
C# C
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

jazz2

Posts with mentions or reviews of jazz2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-20.

Quakespasm

Posts with mentions or reviews of Quakespasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.

What are some alternatives?

When comparing jazz2 and Quakespasm you can also consider the following projects:

crossandroid

yquake2 - The Yamagi Quake II client

openjazz - OpenJazz

QSS-M - QSS-M, a port of ID Software's original Quake, evolved from Quake 1.09 to Fitzquake, Quakespasm, Quakespasm Spiked, and now Quakespasm Spiked Multiplayer. NetQuake competitive multiplayer clients began with ProQuake, progressed to Qrack or Mark V, and arrived at QSS-M, thanks to voluntary contributions

julius - An open source re-implementation of Caesar III

Librelancer - A re-implementation of Freelancer

UnrealTournamentPatches

OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

Mono - Mono open source ECMA CLI, C# and .NET implementation.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.