Mimic
A Gameboy emulator written in Rust (by jawline)
padme-core
Cross-platform gameboy emulator engine (by shaoner)
Mimic | padme-core | |
---|---|---|
7 | 3 | |
256 | 63 | |
0.4% | - | |
2.7 | 0.0 | |
over 1 year ago | almost 3 years ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mimic
Posts with mentions or reviews of Mimic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
- Mimic: A gameboy emulator in Rust that you can play from the command line
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Sure, https://github.com/jawline/Mimic
- Mimic: A Gameboy emulator written in Rust that can be played on the command line
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GB Pokemon Red freeze at Prof Oak new game screen
Thanks! The code is available: https://github.com/jawline/Mimic/blob/master/src/terminal.rs here. I use a library called Drawille to render the screen into an alternate mode terminal.
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RBoy: A Gameboy Emulator in Rust
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
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Odd visual artifacting in the Mario top text
I've been playing around with making my own GB emulator. When I run Super Mario Land the game runs but the first few and last rows of the text at the top seem to render with scx as the character but the inner text renders correctly. Could anybody give me some hints as to what's going wrong? (source: https://github.com/jawline/Mimic)
padme-core
Posts with mentions or reviews of padme-core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-13.
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A Game Boy Emulator written in Rust
Amazing, I'll test it when I have the chance. I can relate, because I also built mine recently in rust (https://github.com/alexlren/padme-core) and indeed I had tons of fun.
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padme v0.0.1 - A Gameboy emulator engine
As I love seeing projects here, I'm happy to share my gameboy emulator engine @ https://github.com/alexlren/padme-core
What are some alternatives?
When comparing Mimic and padme-core you can also consider the following projects:
rboy - A Gameboy Emulator in Rust
gameboy - Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.
cerboy - my gameboy emulator
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
mooneye-gb - A Game Boy research project and emulator written in Rust