Jansson
GTAO_Booster_PoC
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Jansson | GTAO_Booster_PoC | |
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6 | 8 | |
2,976 | 2,808 | |
- | - | |
6.2 | 0.0 | |
8 days ago | over 2 years ago | |
C | C | |
GNU General Public License v3.0 or later | Do What The F*ck You Want To Public License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jansson
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A good C library to parse json data
I'm a fan of jansson easy to use and great documentation
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jemi: a compact JSON serializer for embedded systems
Context: I needed to emit rather complex compound JSON data for a C-based project I'm working on. I could do it all with sprintf(), but it got messy quickly. I looked at available libraries such as jansson and CCAN's json, but they both used malloc(), which isn't an option in my case.
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How can I parse JSON with C?
I find jansson quite usable and minimal: https://github.com/akheron/jansson
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Good json libraries?
JanSON has been really good for my uses. Simple, intuitive, fast.
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How I cut GTA Online loading times by 70%
I don't see why something like Jansson wouldn't.
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C Deep
Jansson - Library for encoding, decoding and manipulating JSON. MIT
GTAO_Booster_PoC
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Rumors of GTA online exploits allowing remote code execution on gamer PCs
Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].
Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.
[0] https://github.com/tostercx/GTAO_Booster_PoC
[1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...
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Kiddion's Status
The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
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GTA V PC online load times reduced drastically by a modder
This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
- Gta V loading times
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How I cut GTA Online loading times by 70%
How likely is one to get suspended if one uses the proof of concept for playing the game
The proof of concept source code is on Github.
What are some alternatives?
json-c - https://github.com/json-c/json-c is the official code repository for json-c. See the wiki for release tarballs for download. API docs at http://json-c.github.io/json-c/
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
cJSON - Ultralightweight JSON parser in ANSI C
UIforETW - User interface for recording and managing ETW traces
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
caprine - Elegant Facebook Messenger desktop app
libjson - a JSON parser and printer library in C. easy to integrate with any model.
pysimdjson - Python bindings for the simdjson project.
JsonCpp - A C++ library for interacting with JSON.
winsdk-10
JSMN - Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
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