jak-project
Fennel
Our great sponsors
jak-project | Fennel | |
---|---|---|
91 | 90 | |
2,647 | 2,281 | |
0.6% | - | |
9.7 | 9.1 | |
6 days ago | 6 days ago | |
Common Lisp | Fennel | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jak-project
-
Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
-
How many of y'all retro game or emulate old titles?
If you want to try jak and daxter, try this first before emulating https://github.com/open-goal/jak-project
- Playing to 100% complete the original Jak and Daxter. Ps2, on crt tv, composite av. The way it was meant to be. Nothing beats authenticity
- It kinda feels like pay to cheat now
- Playing (Jak and Daxter) on pc, I wish they would make a new game in the series.
- Bundle vs Individual games
-
Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
- Jak and Daxter: The Precursor Legacy now runs natively on PC at 4k and 60 fps by using the fanmade OpenGOAL launcher.
-
Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- Any Updates on Jak 2 for OpenGOAL?
Fennel
-
Pluto, a Modern Lua Dialect
Eh it's not just luajit and luajit didn't create that problem either. It's a symptom of lua actually succeeding at its design goal of being easily embedded as an extension language. A significant number of incompatible runtimes are more popular than the most recent puc lua, including I believe the older official lua 5.2 released in 2011.
I've done a fair bit of professional lua development and I don't think I've ever written standalone up-to-date puc lua except maybe for some tooling & scripts. It's such a small language and used in such a way that the runtime, distribution method, and available APIs have much more impact on your use (and compatibility) than the version.
Virtually everyone shipping a lua environment is also shipping changes to it that make it a unique target, if only extensions to the standard library. This is why I think syntax layer-only approach like fennel's is the correct choice for improving on lua. It mirrors lua's runtime semantics exactly, and allows you to access the implementation peculiars on their own terms and so can just be run on time of any lua system.
https://fennel-lang.org
-
LÖVE: a framework to make 2D games in Lua
Just learned about https://fennel-lang.org/ , could have probably used that as well to avoid Lua.
-
The Bipolar Lisp Programmer
> I’m positive that there is a Lispy language out there (actually in existence, or the aether) that is appropriate for embedded work, but the constraints of the target make it difficult to envision.
Perhaps Fennel* fits the bill?
* https://fennel-lang.org/
-
The Future of the Vim Project
I've also seen neovim plugins written in fennel [0], so if you want something lispy, that's possible now.
[0]: a Lisp that compiles to Lua, https://github.com/bakpakin/Fennel
- Qual a linguagem que vocês mais gostam de programar?
- Can I use elixir as the scripting language of my game engine?
-
TimL: Clojure-like Lisp dialect that runs on and compiles down to Vimscript
Something similar: Fennel (https://fennel-lang.org/) is a lisp that compiles into Lua, which nvim can use as plugins, so you can write nvim plugins in a lisp. Aniseed (https://github.com/Olical/aniseed) makes this really easy.
-
Announcing automation-service: write and schedule home automation scripts in Lua
If you want a more FP language on the Lua runtime, you might be interested in Fennel. I wrote a post about adding Fennel compiler to a hslua interpreter a while back, which might be useful for you.
- 916 Days of Emacs
-
What's your opinion on Lua programming language?
There's fennel if you're a fan of LISP syntax. I like embedding lua because it's light and easy and doesn't re-engineer itself every six months like python; but I agree, the lua syntax certainly is fugly.
What are some alternatives?
zelda1-disassembly - A complete disassembly of The Legend of Zelda
janet - A dynamic language and bytecode vm
alloy - A new user interface protocol and toolkit implementation
urn - Yet another Lisp variant which compiles to Lua
pokered - Disassembly of Pokémon Red/Blue
nvim-lspconfig - Quickstart configs for Nvim LSP
devilutionX - Diablo build for modern operating systems
Lua-RTOS-ESP32 - Lua RTOS for ESP32
weblog - a weblog
lua-languages - Languages that compile to Lua
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
nvim-treesitter - Nvim Treesitter configurations and abstraction layer