ivi
Torque3D
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ivi | Torque3D | |
---|---|---|
3 | 12 | |
684 | 3,343 | |
- | -0.1% | |
8.6 | 1.8 | |
6 months ago | about 2 years ago | |
TypeScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ivi
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Unleashing Million.js v2.0.0
ivi, Preact, and more
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Components are Pure Overhead
And the answer was: it depends. The Virtual DOM library I tested, ivi, had no issues handling more components. But Lit and Svelte were dramatically worse. They scaled back to almost React levels of performance as I broke them down to more components. All their non-VDOM performance benefits basically disappeared.
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[AskJS] Why are large, sprawling functions more common than small, compact ones?
Some things are just inherently complex. Look at virtual dom reconciliation algorithm, for example. Others simply don't benefit from overly aggressive pursuit of "improvements". Look at database levels of normalization for another example of how one can apply theoretical "best practices" to the wazoo and completely lose sight of pragmatism.
Torque3D
- Torque 3D: a C++ game engine
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
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Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
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How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
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Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
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Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
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I want to make a game for Linux. Where do I even start?
Torque
What are some alternatives?
hundred - Build your own mini Million.js
Godot - Godot Engine – Multi-platform 2D and 3D game engine
superfine - Absolutely minimal view layer for building web interfaces
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
import-cost - displays the import size of the package you are importing inside the code editor
Grit - Grit Game Engine
React - The library for web and native user interfaces.
Banshee Engine
Svelte - Cybernetically enhanced web apps
squirrel - Official repository for the programming language Squirrel
ctrl-keys - A tiny, super fast, typescript library to handle keybindings efficiently.
Polycode - Polycode is a cross-platform framework for creative code.