Irrlicht
OpenVDB
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Irrlicht | OpenVDB | |
---|---|---|
1 | 55 | |
467 | 2,395 | |
- | 1.9% | |
0.0 | 8.7 | |
over 4 years ago | 3 days ago | |
C++ | C++ | |
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Irrlicht
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Tracking mentions began in Dec 2020.
OpenVDB
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In Defense of Linked Lists
https://github.com/AcademySoftwareFoundation/openvdb/issues/...
Longer answer is that the size of the "blocks" is limited to 512 bytes or one element, whichever is larger. So unless your elements are really tiny, it is strictly a pessimization.
- Ask HN: What small library or tool do you want that doesn’t exist?
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
urho3d - Game engine
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
OpenSceneGraph - OpenSceneGraph git repository
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio