Irrlicht VS OpenVDB

Compare Irrlicht vs OpenVDB and see what are their differences.

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)

OpenVDB

OpenVDB - Sparse volume data structure and tools (by AcademySoftwareFoundation)
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Irrlicht OpenVDB
1 55
467 2,395
- 1.9%
0.0 8.7
over 4 years ago 3 days ago
C++ C++
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Irrlicht yet.
Tracking mentions began in Dec 2020.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-04.

What are some alternatives?

When comparing Irrlicht and OpenVDB you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

urho3d - Game engine

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

OpenSceneGraph - OpenSceneGraph git repository

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio