Irrlicht
An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)
Open-Source Vulkan C++ API
Open-Source Vulkan C++ API (by KhronosGroup)
Our great sponsors
Irrlicht | Open-Source Vulkan C++ API | |
---|---|---|
1 | 36 | |
470 | 2,909 | |
- | 1.7% | |
0.0 | 9.1 | |
over 4 years ago | 4 days ago | |
C++ | C++ | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Irrlicht
Posts with mentions or reviews of Irrlicht.
We have used some of these posts to build our list of alternatives
and similar projects.
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C++ game engine
Throwing in another C++ game engine for you to look at: Irrlicht
Open-Source Vulkan C++ API
Posts with mentions or reviews of Open-Source Vulkan C++ API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-05.
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what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
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How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
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An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
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Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
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Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
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Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
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What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
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Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
What are some alternatives?
When comparing Irrlicht and Open-Source Vulkan C++ API you can also consider the following projects:
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
urho3d - Game engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenSceneGraph - OpenSceneGraph git repository
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenVDB - OpenVDB - Sparse volume data structure and tools
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Irrlicht vs Ogre 3D
Open-Source Vulkan C++ API vs Ogre 3D
Irrlicht vs urho3d
Open-Source Vulkan C++ API vs GLFW
Irrlicht vs OpenSceneGraph
Open-Source Vulkan C++ API vs Skia
Irrlicht vs GLFW
Open-Source Vulkan C++ API vs urho3d
Irrlicht vs bgfx
Open-Source Vulkan C++ API vs OpenVDB
Irrlicht vs Horde3D
Open-Source Vulkan C++ API vs bgfx