Irrlicht VS IrrlichtBAW

Compare Irrlicht vs IrrlichtBAW and see what are their differences.

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)

IrrlichtBAW

Build A World fork of Irrlicht (by buildaworldnet)
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Irrlicht IrrlichtBAW
1 0
467 122
- -
0.0 0.0
over 4 years ago about 1 year ago
C++ C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Irrlicht yet.
Tracking mentions began in Dec 2020.

IrrlichtBAW

Posts with mentions or reviews of IrrlichtBAW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning IrrlichtBAW yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Irrlicht and IrrlichtBAW you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

urho3d - Game engine

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

OpenSceneGraph - OpenSceneGraph git repository

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

OpenVDB - OpenVDB - Sparse volume data structure and tools

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript