Iron VS bevy

Compare Iron vs bevy and see what are their differences.

Iron

An Extensible, Concurrent Web Framework for Rust (by iron)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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Iron bevy
8 572
6,122 32,060
0.0% 3.4%
0.0 9.9
over 1 year ago 5 days ago
Rust Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Iron

Posts with mentions or reviews of Iron. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-22.
  • Options for thread-per-request or thread-per-connection web servers?
    2 projects | /r/rust | 22 Apr 2023
    I've written many things using Iron and it's been fine. It's not particularly developed any more but I am not aware of any major outstanding issues.
  • Rocket v0.5-rc3 is out!
    6 projects | /r/rust | 24 Mar 2023
    I don't miss the time when we basically only had Iron
  • Which Rust web framework to choose in 2022 (with code examples)
    7 projects | dev.to | 27 Sep 2022
    iron
  • How do I chiose rust web framework in 2022?
    4 projects | /r/rust | 10 May 2022
    There're many web framework in rust, such as SergioBenitez/Rocket , actix/actix-web ,poem-web/poem , iron/iron . How do I chiose, anyone suggestion?
  • Noob Help
    3 projects | /r/rust | 10 Jan 2022
    I'm not sure which definition of backend you are thinking of here. In case you simply mean "server side", here are a couple of libraries that might be of use: iron - been a while since I used it, used it for a couple smaller projects rocket (nightly only) - no personal experience, but a lot of people seem to like it diesel - a bit complex to wrap your head around, but once you get the idea it's really nice. Definitely check out the examples.
  • Whats your favourite open source Rust project that needs more recognition?
    66 projects | /r/rust | 11 Oct 2021
    it's taken by a web framework https://github.com/iron/iron
  • Building a shared vision for Async Rust
    4 projects | news.ycombinator.com | 18 Mar 2021
    Your comment touches on a few misconceptions I see a lot.

    Firstly, `reqwest` exposes both an async and a synchronous API, allowing the developer to choose which one to use. They are largely interchangeable code-wise. [1]

    Secondarily, and more broadly, async is possible to opt out of. You must understand that most web and network related libraries will be async by default for performance, because people who write in Rust and people who write web servers typically care greatly about performance. This is the intersection of those two groups. That being said, there are options outside of that ecosystem. [2]

    If you truly want to use an asynchronous library without migrating your application to run entirely on an async runtime like tokio, you can run it inside of a synchronous function without much trouble. I've put together a playground link for you. [3]

    1. https://docs.rs/reqwest/0.11.2/reqwest/blocking/index.html

    2. Iron: https://github.com/iron/iron

  • Porting a serverless chatbot from Python to Rust
    11 projects | dev.to | 27 Jan 2021
    There are several web frameworks for Rust: Rocket, Actix, Warp, Iron - but only Actix has released a stable 1.0 release, and there has been considerable controversy over how it uses unsafe Rust.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    Most of Nanite (at least, everything but the LOD system, I haven't tried that part, and the compute rasterizer due to lack of storage image atomics because Metal lacks them...) is implementable in WebGPU actually.

    I have a PR that does a lot of the same things (meshlets, visbuffer, material depth, two pass occlusion culling) open for Bevy https://github.com/bevyengine/bevy/pull/10164 that I've been working on, which uses WebGPU.

    WebGPU is actually a pretty good API imo. It's missing some advanced features like raytracing, mesh shaders, and subgroup operations (coming soon!), but it can still do a lot.

    The much bigger missing feature is "bindless" support (non-uniform arrays of bound resources). BindGroup overhead (and ergonomics) is a significant downside.

What are some alternatives?

When comparing Iron and bevy you can also consider the following projects:

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

Amethyst - Data-oriented and data-driven game engine written in Rust

Rocket - A web framework for Rust.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Gotham - A flexible web framework that promotes stability, safety, security and speed.

Fyrox - 3D and 2D game engine written in Rust

Sapper - A lightweight web framework built on hyper, implemented in Rust language.

piston - A modular game engine written in Rust

The FastCGI Rust implementation. - Native Rust library for FastCGI

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

frank_jwt - JSON Web Token implementation in Rust.

specs - Specs - Parallel ECS