ios-oss
AudioKit
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ios-oss | AudioKit | |
---|---|---|
7 | 9 | |
8,352 | 10,381 | |
0.2% | 0.8% | |
9.3 | 6.1 | |
5 days ago | 7 days ago | |
Swift | Swift | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ios-oss
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After 2 years of on and off development I finally published my first app on the App Store. Spotter is a workout tracker with a focus on a very 'iOS' like UI (similar to Apollo for Reddit). Also no subscriptions. Let me know what you think!
For architecture I went with something close to what kickstart uses but with the use of Combine instead of rxSwift (https://github.com/kickstarter/ios-oss). It turned out pretty well and made testing relatively easy.
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Where can i start to learn ReactiveCocoa for swift, except official documentation?
Kickstarter's iOS app uses ReactiveSwift. You can take a look and see real-life examples.
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A curated list of Open Source example iOS apps developed in Swift
Kickstarter - The official Kickstarter app for iOS.
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View model's I/O approach applying Reactive Programming
Ever since I've started using MVVM architecture with Reactive programming, I've been searching for a similar architecture that will fit my needs and more appealing. I found one and it's from Kickstarter, albeit I did not adapt it fully, just the concept of it. Below is a sample of what I'm using right now. I've created a simple sign in form app that focuses on the validation of input data from the user.
- Question about how modularised your iOS code is, and also about access modifiers
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What perfomance tests/apps would interest you between Hackintosh ( i9 9900k, 5700XT, 32GB ram ) and Mac Mini m1, Macbook Air M1 ( both base models) [ for a Youtube Video ] , thanks ☺️
Xcode compilation! You could for instance try compiling the Kickstarter iOS project on all computers and compare speed.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
open-source-ios-apps - :iphone: Collaborative List of Open-Source iOS Apps
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
Unwrap - Learn Swift interactively on your iPhone.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
SwiftHN - A Hacker News reader in Swift
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
sticky-links - Bookmark important links with categories to read them later on the go!
MusicKit - A framework for composing and transforming music in Swift
kiwix-apple - Kiwix for offline access on iOS and macOS
Beethoven - :guitar: A maestro of pitch detection.
yave - Functional visual programming language with FRP for multimedia
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.