Invaders
invaders
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Invaders
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Pi number calculator in 146 bytes of 8088 machine code
The author has other interesting bootable games, like:
- https://github.com/nanochess/Invaders (Invaders)
- https://github.com/nanochess/bricks (bricks and paddle)
- https://github.com/nanochess/bootRogue (Rogue)
If you like learning assembly language/OSDev, his repos are a must to be bookmarked.
- Ask HN: What are some impressive software projects that fit in 512 bytes?
invaders
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Are y’all really fluent in 6 program languages
Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
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Why is open source game-dev not a thing?
My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
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I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.
Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
What are some alternatives?
hello - A 23-byte “hello, world” program assembled with DEBUG.EXE in MS-DOS
invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio
mandelbrot - Mandelbrot set drawers for vintage hardware
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
x86-bootloader - A BIOS bootloader for bare-metal x86 programs, written in 8086 assembly
paddle-game - Personal challenge to create a custom controller for a custom application.
book8088 - Examples from my book Programming Boot Sector Games
fixelart - Tool to fix AI-generated pixelart!
Pillman - Pillman boot sector game, a yellow thing eats pills and is chased by monsters.
walking-timer - A simple stopwatch application that will time my daily walks
Emulatrix - Emulatrix - JavaScript and WebAssembly Emulator - Sega Genesis, Nintendo, Super Nintendo, GameBoy, GameBoy Color, GameBoy Advance, MAME32, DOSBox and Virtual Machines
bootloader - Mandelbrot set drawers for vintage hardware [Moved to: https://github.com/encse/mandelbrot]