instead
INSTEAD - Simple Text Adventure Interpreter (by instead-hub)
permafrost-engine
An OpenGL RTS game engine written in C (by eduard-permyakov)
Our great sponsors
instead | permafrost-engine | |
---|---|---|
18 | 10 | |
211 | 2,592 | |
0.5% | - | |
7.5 | 9.5 | |
3 months ago | 29 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
instead
Posts with mentions or reviews of instead.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-07.
-
10 year old wants to step up from Scratch and learn "word coding" - Book or other recs?
Adventures can be saved and launched locally using the player on your smartphone or PC.
- INSTEAD 3.5.1 released!
-
People who make IF games: what do you love/hate about the engine you use?
It looks like you are describing the Instead Engine and some additional modules to it.
-
How would you all improve IF (discussion)?
I think it will be clearer from the documentation.
-
Have people here tried building there world as a text based adventure game?
Well, I read this - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md Creating a game through the modelling of the world.
- Writing Process for Interactive Fiction
-
Is there a fun way to learn programming?
Happy Adventure Building! If you suddenly want something more powerful - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md
-
Making an SCP text based adventure - Any suggestions?
For example INSTEAD Engine - docs, game examples.
-
I am making and Undertale text-based adventure game
Huh, this is a task for an advanced programmer. But. You can take a ready-to-use engine for text games if your task is to make the game, and not to learn a programming language. For example: Instead Engine - docs, game example (download, play online)
-
Trying to make a class system for a text based game, is this a good way to do it or is there a better way (I'm a noob with classes)
I think you should look into a text-based game engine that already has all the classes you need to implement. For example Instead Engine. The documentation for this engine gives a good idea of the required framework. In addition, the minimal console implementation of this engine contains only 100 lines of code.
permafrost-engine
Posts with mentions or reviews of permafrost-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
-
Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
-
EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
-
Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
-
100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
What are some alternatives?
When comparing instead and permafrost-engine you can also consider the following projects:
twinejs - Twine, a tool for telling interactive, nonlinear stories
qb64 - BASIC for the modern era.