infernu VS talk-transcripts

Compare infernu vs talk-transcripts and see what are their differences.

infernu

Type inference and checking for a safer JavaScript. (by sinelaw)
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infernu talk-transcripts
2 34
337 2,848
- -
0.0 4.7
over 5 years ago 11 months ago
Haskell
GNU General Public License v2.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

infernu

Posts with mentions or reviews of infernu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-10.
  • The TypeScript Experience
    3 projects | dev.to | 10 Apr 2022
    Or maybe a sound type system can only be achieved either by limiting JavaScript or with a different language that compiles to JavaScript?
  • Features of a dream programming language: 2nd draft.
    16 projects | dev.to | 10 Feb 2022
    Very constrained. Since "constraints liberate, liberties constrain", as Bjarnason said. Inspired by Golang's minimalism, and Elm's guardrails. For learnability and maintainability. Since discipline doesn't scale (obligatory xkcd: with too much power, and the wrong nudges, all it takes is a moment of laziness/crunch-time to corrupt a strong foundation), and a complex language affords nerd-sniping kinds of puzzles, and bikeshedding and idiomatic analysis-paralysis. Counter-inspired by Haskell. The virtue of functional programming is that it subtracts features that are too-powerful/footguns (compared to OOP), namely: mutation & side-effects. The language designers should take care of and standardize all the idiomacy (natural modes of expression in the language). "Inside every big ugly language there is a small beautiful language trying to come out." -- sinelaw. The language should assume the developer is an unexperienced, lazy, (immediately) forgetful, and habitual creature. As long as software development is done by mere humans. This assumption sets the bar (the worst case), and is a good principle for DX, as well as UX. The constrained nature of the language should allow for quick learning and proficiency. Complexity should lie in the system and domain, not the language. When the language restricts what can be done, it's easier to understand what was done (a smaller space of possibilities reduces ambiguity and increases predictability, which gives speed for everyone, at a small initial learning cost). The language should avoid Pit of Despair programming, and leave the programmer in the Pit of Success: where its rules encourage you to write correct code in the first place. Inspired by Eric Lippert, but also by Rust.

talk-transcripts

Posts with mentions or reviews of talk-transcripts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • Teach Yourself Programming in Ten Years (1998)
    3 projects | news.ycombinator.com | 15 Jan 2024
    Thank you for this recommendation. I've never heard of it before and now I'm reading: https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

    It's giving me energy this Monday holiday(USA)!

  • Can't Be Fucked: Underrated Cause of Tech Debt
    1 project | news.ycombinator.com | 12 Oct 2023
    race?

    > [Audience reply: Sprinter]

    > Right, only somebody who runs really short races, okay?

    > [Audience laughter]

    > But of course, we are programmers, and we are smarter than runners, apparently, because we know how to fix that problem, right? We just fire the starting pistol every hundred yards and call it a new sprint.

    https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

  • Strong typing, a hill I'm willing to die on
    9 projects | news.ycombinator.com | 4 Oct 2023
    >So this is 10x, a full order of magnitude reduction in (?) severity before we get to the set of problems I think are more in the domain of what programming languages can help with, right? And because you can read these they'll all going to come up in a second as I go through each one on some slide so I'm not going to read them all out right now. But importantly there's another break where we get to trivialisms of problems in programming. Like typos and just being inconsistent, like, you thought you're going to have a list of strings and you put a number in there. That happens, you know, people make those kinds of mistakes, they're pretty inexpensive.

    [0] Video: https://www.youtube.com/watch?v=2V1FtfBDsLU

    [1] Slides and transcript: https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

    [2] Video https://www.youtube.com/watch?v=YR5WdGrpoug

    [3] Slides and transcript https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

  • Puzzle Languages
    1 project | news.ycombinator.com | 4 Oct 2023
    This is tangentially related to Puzzles-vs-Problems in Rich Hickey's Effective Programs

    > Eventually I got back to scheduling and again wrote a new kind of scheduling system in Common Lisp, which again they did not want to run in production. And then I rewrote it in C++. Now at this point I was an expert C++ user and really loved C++, for some value of love. But as we'll see later I love the puzzle of C++. So I had to rewrite it in C++ and it took, you know, four times as long to rewrite it as it took to write it in the first place, it yielded five times as much code and it was no faster. And that's when I knew I was doing it wrong.

    [...]

    > So I mean for young programmers, if everybody's tired and old, this doesn't matter any more. But when I was young, when I was young, I really, you know, when you're young you've got lots of free space. I used to say "an empty head", but that's not right. You've got a lot of free space available and you can fill it with whatever you like. And these type systems they're quite fun, because from an endorphin standpoint solving puzzles and solving problems is the same, it gives you the same rush. Puzzle solving is really cool. But that's not what it should be about.

    Talk: https://www.youtube.com/watch?v=2V1FtfBDsLU

    Slides and transcript: https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

  • All the ways to capture changes in Postgres
    12 projects | news.ycombinator.com | 22 Sep 2023
    Using triggers + history tables (aka audit tables) is the right answer 98% of the time. Just do it. If you're not already doing it, start today. It is a proven technique, in use for _over 30 years_.

    Here's a quick rundown of how to do it generically https://gist.github.com/slotrans/353952c4f383596e6fe8777db5d... (trades off space efficiency for "being easy").

    It's great if you can store immutable data. Really, really great. But you _probably_ have a ton of mutable data in your database and you are _probably_ forgetting a ton of it every day. Stop forgetting things! Use history tables.

    cf. https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

    Do not use Papertrail or similar application-space history tracking libraries/techniques. They are slow, error-prone, and incapable of capturing any DB changes that bypass your app stack (which you probably have, and should). Worth remembering that _any_ attempt to capture an "updated" timestamp from your app is fundamentally incorrect, because each of your webheads has its own clock. Use the database clock! It's the only one that's correct!

  • G. Polya, How to Solve It
    1 project | news.ycombinator.com | 22 Aug 2023
    Rich Hickey (creator of Clojure) references Polya several times in his classic talk "Hammock Driven Development". Here's a transcript:

    https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

    I've long been impressed by Hickey's problem solving skills, so I took much of this talk to heart, and even bought a copy of HTSI. Can't say it really helped me any more than Rich's talk (as a programmer) but I'm thinking I'll give it another look.

  • Interfaces All the Way Down
    1 project | news.ycombinator.com | 23 Jul 2023
    >Great product designs require no manual, and similarly, great interfaces need no documentation. Imagine having to read a manual on how to use a coffee mug.

    This could not be more wrong.

    Not everything is easy. If a library is addressing a complicated domain, solving by definition a complicated problem, it is fine if it requires some learning.

    When did expertise and learning become bad things? If software is an engineering discipline, why would people in it ever promulgate the idea that any random cog can step in to any “engineer”s shoes?

    Rich Hickey analogizes this mentality to the world of music, where it taken for granted that learning an instrument requires a lot of study:

    “ We start with the cello. Should we make cellos that auto tune? Like, no matter where you put your finger, it's just going to play something good, play a good note.

    “[Audience laughter]

    “Like, you're good. We'll just fix that.

    “ Should we have cellos with, like, red and green lights? Like, if you're playing the wrong note, you know, it's red. You slide around, and it's green. You're like, great! I'm good. I'm playing the right song. Right?

    “ Or maybe we should have cellos that don't make any sound at all. Until you get it right, there's nothing.

    “ [Audience laughter]”

    https://github.com/matthiasn/talk-transcripts/blob/master/Hi...

  • Slightly off-topic: Whose lectures do you recommend listening to, similar to Rich Hickey?
    1 project | /r/Clojure | 6 Jun 2023
    You might find adjacent talks and speakers here ... https://github.com/matthiasn/talk-transcripts
  • Functions vs. Procedures: Keep them separate.
    2 projects | dev.to | 8 May 2023
    Many languages merge the two concepts, and implement procedures as functions that return void. This may muddle/complect their distinction, causing programmers to call procedures from within functions, thereby making those functions into impure functions (meaning that they affect the world outside of themselves, through side-effects like I/O or mutating state). This should be avoided, especially if you care about debug-ability and Functional Core, Imperative Shell architectures (see Gary Bernhardt's Boundaries talk at 31:56) (which make testing your system easier, without mocking).
  • What's the thing you avoided a lot but learned later, and it was really helpful?
    1 project | /r/ExperiencedDevs | 29 Apr 2023
    A great way to do this in practice is to write design docs. I take an approach inspired by Rich Hickey's "Hammock Driven Development" - identify the problem, state it, write it down - describe what you know about it - try to describe what you know that you don't know about it - list the constraints your solution has to operate within - enumerate some potential solutions and explore their problems - (later) choose a path, and describe why it was chosen over the alternatives

What are some alternatives?

When comparing infernu and talk-transcripts you can also consider the following projects:

ascii-art-to-unicode - Small program to convert ASCII box art to Unicode box drawings.

rich4clojure - Practice Clojure using Interactive Programming in your editor

ekg-carbon - An EKG backend to send statistics to Carbon (part of Graphite monitoring tools)

etaoin - Pure Clojure Webdriver protocol implementation

argon2 - Haskell bindings to libargon2 - the reference implementation of the Argon2 password-hashing function

clj-chrome-devtools - Clojure API for controlling a Chrome DevTools remote

gotta-go-fast - A command line utility for practicing typing and measuring your WPM and accuracy.

codetour - VS Code extension that allows you to record and play back guided tours of codebases, directly within the editor.

hascard - flashcard TUI with markdown cards

base - Unison base libraries

quokka - Repository for Quokka.js questions and issues

lumo - Fast, cross-platform, standalone ClojureScript environment