imgui_markdown
winlamb
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imgui_markdown | winlamb | |
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2 | 14 | |
1,007 | 318 | |
- | - | |
2.4 | 4.6 | |
4 months ago | 9 months ago | |
C++ | C++ | |
zlib License | MIT License |
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imgui_markdown
- Is WinUI the most modern GUI library for C++ desktop applications on Windows?
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CPU Path Traced Rendering in Avoyd (now released)
Results from low ray-count path tracing can be fairly noisy, especially with reflections and emissive materials, so I'm using Intel Open Image Denoise. The download for this at 45Mb is over 5x larger than our Avoyd installer, so we don't distribute it but instead link to it as a plugin the user can install. Adding documentation for this was fairly easy using our open sourced imgui_markdown.h.
winlamb
- Cross-platform file mapping
- What middleware would you like
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dear imgui as a Qt Widgets Alternative?
The first thing that came into my mind was: why not simply go fully native, with the aid of something like WinLamb? Often you can roll your own custom controls quicker than a cross-platform library.
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win32 api GUI share data
With WinLamb it's trivial: just create a field in the class.
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I am currently working on win32 gui project on codeblocks , to give my already built s/w a form of frame based gui application software but I either keep on makings mistakes or my code is less effecient. Can anyone redirect me to some resource that can help me .
However, if you still want to go Win32, this library is a thin wrapper which may save you a lot of time (and sanity). However, it's C++, not C.
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Rust takes a major step forward as Linux's second official language
I write C++ and raw Win32 for more than 20 years. I'm the author of this, and I'm rewriting my personal stuff in Rust just for fun.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
I wrote a very thin C++11 wrapper for Win32 a few years ago, in case you're interested: WinLamb. It won't do everything, it just covers window creation and messaging, and leaves room to plug any other Win32 stuff on top of it.
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Windows System Programming
Take a look at WinLamb source if you want to see how to build a native GUI.
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Your first Rust project: How bad was the first working version in the context of what you know about the language today? If given the ability to change those early days of learning Rust, what changes would you make?
Given my C++ Win32 background, the very first thing I tried was to write a native Win32 GUI app in Rust. It later became the WinSafe crate, which is strikingly similar to WinLamb C++ lib. The Rust experience was awesome. The correctness of the type system was something I really appreciated, things C++ cannot give you.
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Which GUI platform and why?
I write native Windows stuff sometimes, and I use Windigo, which I wrote based on my WinLamb C++ lib. It's a GUI system over raw Win32, so this has the disadvantage that you'll have to learn some Win32... but it has the advantage that you have the unleashed power of Win32 at your fingertips.
What are some alternatives?
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
winsafe - Windows API and GUI in safe, idiomatic Rust.
enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
giu - Cross platform rapid GUI framework for golang based on Dear ImGui.
imgui-go - Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)
winsafe-examples - Examples of native Windows applications written in Rust with WinSafe.
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
mrustc - Alternative rust compiler (re-implementation)
ImGuiColorTextEdit - Colorizing text editor for ImGui
screen-melter - Creates melting like effect on users screen.
oidn - IntelĀ® Open Image Denoise library
kvcrutch - Easily and Safely work with TLS Certs in Azure Key Vault