imgui
WPF
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imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
WPF
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.NET 8 is on the Way! 7 Features that will blow your mind 🤯
Gear up, folks, and test drive this fresh-off-the-lab feature. And should you stumble upon any glitches along the way, don’t hesitate to reach out. Got a bug to report or feedback to give? Send them directly to our dotnet/wpf repository. We’re eager to hear from you, because together, we’re only going to make the experience even better!
- What is the best for Develop Cross-platform Application ?
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MAUI Part 2: A New Page And Basic Styling
I did some research and did not find any proof of the EOL on WPF. In fact, Microsoft just updated the roadmap on WPF 2 months ago.
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Avalonia UI for .NET: Project Overview from Mike James
There’s still room for improvement though. I should add, WPF on .NET Core consumes a lot of memory, due to a memory leak. It was logged by our COO as one of our users was doing a comparison.
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VS2022 Build Error: 'Could not load file or assembly 'PresentationFramework, Version=6.0.2.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
have you tried this?
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Duda carrera: C#/.NET vs. Node/Express
WPF: Licencia MIT.
- Help make hyphen ligatures a thing by expressing your interest in this GitHub issue
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Just switched to this from GOG. Playnite is great, I only have one complaint...
Some added context: It's a side effect of how variable rendering works in UI library we use. There's currently sadly no way how to disable VRR compatibility, which causes the issue you describe unless you tell your GPU to not treat Playnite as VRR compatible. Some more info here.
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Something Pretty Right: The History and Legacy of Visual Basic
WPF is definitely not dead. It may not be the latest shiny thing, but it works, it is maintained (judging by https://github.com/dotnet/wpf or https://devblogs.microsoft.com/dotnet/wpf-on-dotnet-7/), and it is fully and officially supported on the modern .NET platform.
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WPF Begins Its Long Goodbye
This article only sights a video stream. I think part of the problem with the glacial pace of development is reliance on manual testing. See this comment:
https://github.com/dotnet/wpf/discussions/7130#discussioncom...
> Our primary goal is to ensure reduced turn-around-times for new PRs as well as clear the pending backlog of existing PRs. To that end, we are working on putting appropriate automation in place to reduce the dependency on manual testing as much as we can.
See also the recently updated WPF roadmap:
https://github.com/dotnet/wpf/blob/main/roadmap.md
If you look at the history of this file you can over the years tests have been always been in the backlog.
As for “where projects go to die”, they have 3 features planned for this year: Windows 11 Theming, a new type of folder browser, and null ability annotations. And they say they don’t think they can do them all. Maybe I’m underestimating, but that’s not a lot.
What are some alternatives?
wxWidgets - Cross-Platform C++ GUI Library
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
NanoGUI - Minimalistic GUI library for OpenGL
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Extended WPF Toolkit™ - All the controls missing in WPF. Over 1 million downloads.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
CEGUI
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications