imgui-rs
areweguiyet
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imgui-rs | areweguiyet | |
---|---|---|
12 | 31 | |
2,531 | 385 | |
1.4% | 1.8% | |
5.6 | 8.1 | |
21 days ago | 3 days ago | |
Rust | HTML | |
Apache License 2.0 | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imgui-rs
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GUI library for fast prototyping
there is a good bindings for imgui
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I need a GUI framework that can do the following!
There are rust bindings for Dear Imgui. It's a great immediate mode gui that has been used in the gaming industry for tooling. It supports floating windows and such. And there is a lot of customisability to be had. The benefit of the immediate mode gui is that it is constructed and rendered separately from the rest of the logic. Allowing you to build out whatever the gui is for, separately. Then, the gui can be removed from the final build if that is what you want.
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Cargo build feature issue: Building winit problem, says no features specified
Looks like the culprit is imgui-winit-support: https://github.com/imgui-rs/imgui-rs/pull/716
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Help needed with imgui + wgpu on wasm
I am trying to use the imgui crate (along with imgui-winit-support and imgui-wgpu) with wgpu. I have followed the imgui-wgpu example and have gotten everything to work on the native version of the project.
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Imgui, Imgui-rs
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
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Which library should I use for creating an overlay?
Have you looked into the imgui bindings for rust? imgui-rs
- Is there any GUI framework or interface in RUST?
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What Are Your Moves Tomorrow, June 07, 2021
I’d go for a native GUI if you’re not comfortable with the server. imgui is another alternative that might be easier to deal with for your use case.
areweguiyet
- Rust for Embedded Systems: Current State, Challenges and Open Problems
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The KDE desktop gets an overhaul with Plasma 6
I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.
If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/
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Ask HN: Rust Viable for Data Analytics?
I normally use python to do some quick data analysis, with pandas/polars/pyspark/...
But I've started to use rust more and more in the last few weeks and really start to like it.
Does anyone have experience doing data analysis with rust, and would you recommend it over python?
And are there any resources like https://areweguiyet.com/ but for data analysis?
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On inheritance and why it's good Rust doesn't have it
You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
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BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.
I haven’t tried any yet as I lack the time, but it can be a good starting point.
Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.
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Learn graphics for theoretical gui with rust
I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
- Are We <Thing> Yet?
- Is it possible to build a gui which is both cross compatible and native?
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Can someone explain in layman's terms what is the deal with the GUI Framework for Rust?
There is research being done, people are working on architectures based on the ELM architecture (check areweguiyet.com for more) and reactive ones, but I haven't had a very good experience out of them yet.
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Announcing concoct! A cross-platform native UI framework (formerly viewbuilder)
Very nice! Hoping to see this on https://github.com/areweguiyet/areweguiyet ;-)
What are some alternatives?
conrod - An easy-to-use, 2D GUI library written entirely in Rust.
nuklear-rust - The bindings to the Nuklear 2D immediate GUI library.
Native Windows GUI - A light windows GUI toolkit for rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
qt.rs - Qt5 binding for rust language. (stalled)
iced - A cross-platform GUI library for Rust, inspired by Elm
QML-rust - QML (Qt Quick) bindings for Rust language
orbtk - The Rust UI-Toolkit.
libui-rs - Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`
ncurses-rs - A low-level ncurses wrapper for Rust
nfd-rs - OS-native file dialogs on Linux, OS X and Windows
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!