id3v2
portaudio
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id3v2 | portaudio | |
---|---|---|
1 | 9 | |
323 | 1,267 | |
- | 3.9% | |
3.2 | 7.0 | |
6 months ago | 10 days ago | |
Go | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
id3v2
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Awesome Golang Audio and Music Libraries
id3v2 - ID3 decoding and encoding library for Go.
portaudio
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
What are some alternatives?
go_mediainfo - Golang bindings for libmediainfo
miniaudio - Audio playback and capture library written in C, in a single source file.
PortAudio - Go bindings for the PortAudio audio I/O library
libsoundio - C library for cross-platform real-time audio input and output
go-sox - libsox bindings for go
cubeb - Cross platform audio library
flac-mewkiz - Package flac provides access to FLAC (Free Lossless Audio Codec) streams.
soloud - Free, easy, portable audio engine for games
flac - A Free Lossless Audio Codec decoder in Go
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
taglib - Go wrapper for taglib
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux