iconvg
Flutter
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iconvg | Flutter | |
---|---|---|
6 | 1,203 | |
660 | 161,649 | |
0.8% | 0.8% | |
3.3 | 10.0 | |
6 months ago | 5 days ago | |
C | Dart | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iconvg
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A challenger to the throne of vector graphics. SVG is dead, long live TinyVG!
The HN thread also mentions Lottie from AirBnB and IconVG from Not-an-official-Google-product.
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A challenger to the throne of vector graphics. SVG is dead, long live TinyVG
IconVG author here. Happy to discuss.
Animation is issue #2 on https://github.com/google/iconvg and I have some ideas but no code yet. I'm also midway through changing the current "version 0" format into a "version 1" format, dropping things like the ArcTo op (inspired by SVG) precisely with one eye on (future) animation support. The ArcTo large-arc-flag, like any boolean-typed value, is impossible to interpolate smoothly.
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IconVG is a compact, binary format for simple vector graphics
https://github.com/google/iconvg/blob/main/spec/iconvg-spec.... also doesn't explain what relative cubeTo does, though from the context (2D vector graphics), “relative” must mean the co-ordinates are relative to the position of the cursor (as opposed to “absolute” which is relative to some fixed origin), and “cube” probably refers to cubic interpolation.
Flutter
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Show HN: Shorebird 1.0, Flutter Code Push
[3]: https://github.com/flutter/flutter/tree/master/packages/flut...
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3D and 2D: Testing out my cross-platform graphics engine
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O), and I think other than requiring users to work in Dart, it is probably one of the most powerful ways to do cross-platform UI today.
Worth noting that their original GPU backend was Skia, and now they are retooling around Flutter GPU (Impeller)[0], which is kind of designed similarly as an abstract rendering interface over platform-specific GPU APIs.
[0]https://github.com/flutter/flutter/wiki/Flutter-GPU
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Python dev considering Electron vs. Kivy for desktop app UI
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux executables. Check it out: https://flutter.dev/
- Lançamento do App Edudu
- Android 12+: Changing wallpaper or dark theme breaks Flutter and Jetpack Apps
- Android 12: Changing wallpaper or dark theme breaks Flutter and Jetpack Compose
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React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
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Ente: Open-Source, E2E Encrypted, Google Photos Alternative
[1]https://github.com/flutter/flutter/issues/55092#issuecomment...
- Reusing state logic is either too verbose or too difficult #51752
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React Labs: What We've Been Working On – February 2024 – React Compiler
> There is actually a great issue thread on the Flutter GitHub that explains exactly why other solutions do not work correctly when compared to hooks [0]
Interesting. I assume you are referring to this comment in particular -> https://github.com/flutter/flutter/issues/51752#issuecomment... ?
What are some alternatives?
svgomg - Web GUI for SVGO
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Method-Draw - Method Draw, the SVG Editor for Method of Action
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
specification - The specification for TinyVG. This is the central authority for the file system
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
resvg - An SVG rendering library.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
spec - WebAssembly specification, reference interpreter, and test suite.
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Smiley Rating - SmileyRating is a simple rating bar for android. It displays animated smileys as rating icon.
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time