iced_taffy VS cosmic-text

Compare iced_taffy vs cosmic-text and see what are their differences.

iced_taffy

Library for using Taffy layout with the Iced GUI framework. It currently provides a single Grid component for 2D grid layout. (by nicoburns)
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iced_taffy cosmic-text
3 29
12 1,456
- 5.6%
4.4 9.2
about 1 year ago 9 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

iced_taffy

Posts with mentions or reviews of iced_taffy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.
  • Taffy 0.3: UI layout in Rust, now with css-grid!
    10 projects | /r/rust | 12 Feb 2023
    Yeah, that's my crate (https://github.com/nicoburns/iced_taffy). It'll be seeing more attention now that the grid work is finally released, but it'll probably require the next Taffy release in order to be releasable to crates.io.
  • Announcing concoct! A cross-platform native UI framework (formerly viewbuilder)
    5 projects | /r/rust | 5 Feb 2023
    Yeah, that can definitely be a problem. I think Iced gets around this by type erasing children using Into and storing children in a Vec. This ends up with view definition code that is not dissimilar to Concoct. Although it a little more verbose. See for example my iced_taffy experiment: https://github.com/nicoburns/iced_taffy/blob/main/examples/nested.rs
  • What do people use for simple UI projects?
    4 projects | /r/rust | 2 Feb 2023
    I've been working on more powerful layout (Flexbox and CSS Grid) for Iced based on Taffy. It's going to be a while until it's production ready as it has required relatively significant changes to Taffy to allow it to integrate with Iced, but if you're willing to live on the bleeding edge then there's an experimental CSS Grid widget available here: https://github.com/nicoburns/iced_taffy

cosmic-text

Posts with mentions or reviews of cosmic-text. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-03.
  • CSS for Printing to Paper
    15 projects | news.ycombinator.com | 3 Mar 2024
    > Is there any easy to use/hack HTML layouting engine where I could experiment with custom CSS attributes and bridge that gap? Would anything from Servo be suitable?

    Servo could be used for this. You'd want to add support for parsing the CSS properties themselves to the style crate in https://github.com/servo/stylo and then the layout implementation to the layout2020 crate in https://github.com/servo/servo. You do effectively get a whole browser though.

    I'm currently working on building a lighter weight / hackable layout engine based on a combination of https://github.com/servo/stylo (for css parsing and selector resolution), https://github.com/DioxusLabs/taffy (for box-level layout) and https://github.com/pop-os/cosmic-text (for flow/inline layout). I expect to have something decent in around 6 months

    Neither of these setups currently have any support for pagination though.

  • I'm fed up with it, so I'm writing a browser
    12 projects | news.ycombinator.com | 22 Sep 2023
    I maintain a web layout library that is designed to be integrated into other software:

    https://github.com/DioxusLabs/taffy

    It needs to be combined with a text layout engine (such as https://github.com/pop-os/cosmic-text), and it doesn't support everything yet (notable features that are currently missing: "float", "display: inline-block", "box-sizing: content-box", "position: static"). But we have Block, Flexbox and CSS Grid support with more on the way.

  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    All of these projects have in common that they use Taffy (the project that I work on!) for box-level layout (which currently gives them block, flexbox, and grid layout) , and are either using or planning to use cosmic-text for text/inline layout. This gives you a decent first approximation of web layout, but it's not perfect and there are major features like float, display: inline-block, position: static, box-sizing: content-box missing. Not to mention that none of these implementations currently resolve CSS selectors, so you are effectively limited to inline styles (if you're interested in something in that direction then you may be interested in https://github.com/vizia/vizia).
  • Conflict-Driven Synthesis for Layout Engines
    2 projects | news.ycombinator.com | 15 Jun 2023
    You might be interested in the combination of Taffy [0] which handles box-level browser layout (block, flexbox, grid, etc) and Cosmic Text [1] which handles text-level layout and basic text editing functionality.

    Integrating them into browsers while retaining accessibility could be tricky. But in they're general they're relatively small standalone libraries implementing most of the layout algorithms that browsers implement (although there are currently a few key missing features like laying out "inline-block" items in line with text).

    [0]: https://github.com/DioxusLabs/taffy

    [1]: https://github.com/pop-os/cosmic-text

  • Introducing Bevy Cosmic Edit: A Plugin for Multiline Text Editing in Bevy
    2 projects | /r/bevy | 30 May 2023
    By integrating the Cosmic Text library from https://github.com/pop-os/cosmic-text, Bevy Cosmic Edit enhances Bevy's UI system with the following features:
  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    https://github.com/pop-os/cosmic-text that does text layout and rasterisation with full support for things like CJK scripts and emojis)
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Any suggestion for gpu text rendering?
    4 projects | /r/rust_gamedev | 5 Mar 2023
  • Cosmic Text: Pure Rust multi-line text handling
    1 project | /r/patient_hackernews | 3 Mar 2023

What are some alternatives?

When comparing iced_taffy and cosmic-text you can also consider the following projects:

freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.

wasm-bindgen-rayon - An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.

nativescript-mason

vizia - A declarative GUI library written in Rust

vello - An experimental GPU compute-centric 2D renderer.

rust-cssparser - Rust implementation of CSS Syntax Level 3

parley - Rich text layout library

cosmic-comp - Compositor for the COSMIC desktop environment

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

taffy - A high performance rust-powered UI layout library

retrokit - :joystick: Bring back the old Web(Kit) and make it secure