icecream
cmake-init-vcpkg-example
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icecream | cmake-init-vcpkg-example | |
---|---|---|
16 | 19 | |
1,552 | 8 | |
1.5% | - | |
0.0 | 4.7 | |
5 months ago | 11 days ago | |
C++ | CMake | |
GNU General Public License v3.0 only | - |
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icecream
- Icecream: Distributed compiler with a central scheduler to share build load
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Distcc: A fast, free distributed C/C++ compiler
Related
https://github.com/icecc/icecream - another option that does what distcc does, but aimed at a somewhat different use case.
https://ccache.dev/ - a similar idea but provides caching of build outputs instead of distributing builds. You can use it together with distcc to achieve even better performance.
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Do you use ccache to speed up compilation times
Of course! The github readme provides a lot of info - https://github.com/icecc/icecream
- GitHub - icecc/icecream: Distributed compiler with a central scheduler to share build load
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Ccache – a fast C/C++ compiler cache
If you like distcc, did you ever give icecc a try?
https://github.com/icecc/icecream
I never had the time to set it up properly, but by the looks of it, it should be even better.
- People who use distributed builds, how do you handle many compilers?
- Fuchsia Workstation
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Give local devices a way to connect to clients? - openvpn
I would like to have a icecc setup I can vpn into. It seems that with normal configs the clients can talk to the scheduler, but the scheduler cant connect to the clients as it tries to connect to the device running the openvpn server not the one behind it. How could I make my openvpn clients appear almost as physical devices on the network, with unique IP's that local devices can connect to; or if that is unnecessary how could I solve this?
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ccache 4.6 released
Glad to see a new release on this! I've read worrying news about the state of icecc, and the followup uncertain news on sccache, so I hope at least some part of the tooling is in a good shape.
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Best way to manage dependencies with c++?
I always wanted to try to use cmake-conan so I could let Conan grab all packages but have a neat cmake script being in charge of what gets built when. Also, this would allow me to easily switch between CMake fetchcontent and Conan packages that may or may not be stashed automatically on a local Artifactory server. Secondly, since now all build requirements are stashed on a server and binary reproducible, you could concider adding icecream and ccache into the mix. (Try running a node one of your buildservers for massive speadups with icecream) This however does require a reproducible build environment (by configure script) which conan again is really good in.
cmake-init-vcpkg-example
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Clang-tidy ignore third party
If your dep is not on any of those, then you can write your own port with vcpkg very easily like this.
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How would you create/maintain a new c++ project using modern tools/practices?
Are they only on git(hub)? You can write a vcpkg overlay port (example) or use FetchContent if the projects are FetchContent ready in a way that doesn't force FetchContent on people trying to build the project (example).
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CMake/Make problem when compiling C++
Take a look at cmake-init, vcpkg and this example that shows how to pull dependencies from git(hub) using vcpkg's overlay ports.
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How to download libraries with vcpkg?
cs50 doesn't appear to be present in the MS repo. No problem, you can write your own overlay port. You can find an example for that here: https://github.com/friendlyanon/cmake-init-vcpkg-example
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Managing Newlib as a Project Dependency
You can take a look at vcpkg or Conan. Maybe vcpkg could be simpler here, because overlay ports are simpler to write than setting up Artifactory for Conan.
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Best way to manage dependencies with c++?
Conan and vcpkg are the only options. I use them both, depends on what kinds of dependencies I want to pull. vcpkg is easier to setup custom one-off dependencies with using overlay ports, while Conan is faster at things if your profile fits one that has a pre-built binary in CCI. Both are trivial to integrate with a CMake project, see these examples for Conan and vcpkg.
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Libraries
Here is an example that shows you how to write your own ports for libraries that don't have one provided by vcpkg. The alternative is doing it manually, but eh.
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CMakePresets.json and vcpkg based GitHub Action workflows for C++
As part of the cmake-init examples I also have an example showing vcpkg integration with a CMake project with exact instructions on what that takes, which also involves CI.
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Barbarian, an open and distributed Conan package index!
Overlay ports.
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Problem with imported library
IMPORTED targets have directory scope, they aren't global like the other target types. Depending on what your project's type is and how it's used, the correct answer can vary from just requiring a path to be passed on the CLI to proper package management usage (e.g. vcpkg)
What are some alternatives?
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
ccache - ccache – a fast compiler cache
steam-runtime - A runtime environment for Steam applications
keppel - Regionally federated multi-tenant container image registry
conan-center-index - Recipes for the ConanCenter repository
compiler-benchmark - Benchmarks compilation speeds of different combinations of languages and compilers.
Folly - An open-source C++ library developed and used at Facebook.
gg - The Stanford Builder
CMake - Mirror of CMake upstream repository
cmake-init-conan-example - cmake-init generated executable project with Conan integration
Jenkins - Jenkins automation server