extensions VS Arrow

Compare extensions vs Arrow and see what are their differences.

extensions

Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy! (by i7)
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extensions Arrow
1 16
117 787
1.7% -
5.1 7.1
15 days ago 14 days ago
Inform 7 GDScript
Creative Commons Attribution 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

extensions

Posts with mentions or reviews of extensions. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning extensions yet.
Tracking mentions began in Dec 2020.

Arrow

Posts with mentions or reviews of Arrow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
  • Graphical Interface to create dialogs, choices etc. with custom nodes
    2 projects | /r/godot | 17 Oct 2022
  • Arrow v2 is out!
    5 projects | /r/gamedev | 16 Oct 2022
    New v2.x release introduces many quality-of-life improvements and new features, including a new History System, and a useful Character Tag System with full console, inspector, and runtime support. For more details browse change-log and the project's Wiki.
    5 projects | /r/gamedev | 16 Oct 2022
    One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
    5 projects | /r/gamedev | 16 Oct 2022
    The repository and website include an overall screenshot. You can use Arrow online (web-app) and check things in action as well.
    5 projects | /r/gamedev | 16 Oct 2022
    Yes, it is developed in Godot v3.x and in GD-Script (everything but the official HTML-JS runtime used by the editor to export playable files).
  • Any Tips on Good Narrative Design Software for a Nonprogrammer?
    2 projects | /r/gamedev | 21 Jul 2022
    JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
  • Arrow: Game Narrative Design Tool
    3 projects | /r/gamedev | 9 Mar 2021
    Arrow v1.0.1 is released and now has the textual save preference I promised.
    3 projects | /r/gamedev | 9 Mar 2021
    The HTML-JS runtime (bundled with Arrow) is the only one currently supported.
    3 projects | /r/madeWithGodot | 9 Mar 2021
    I've recently published Arrow v1.0.0. Arrow is a handy, free, open-source tool to design game narrative, develop text-adventures, or create any other kind of nonlinear interactive storytelling document.

What are some alternatives?

When comparing extensions and Arrow you can also consider the following projects:

awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot

gdext - Rust bindings for Godot 4

Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.

parchment - The Interactive Fiction web app

tuesday-js - simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.

gdsdecomp - Godot reverse engineering tools

the-archive-public - 🧞‍♂ī¸ Public version of The Archive, the text adventure game on langworth.com, but without secrets.

asyncglk - AsyncGlk: A Typescript Glk library

glulxe-httpd - 👾 HTTP+JSON Glulx (.ulx) interactive fiction server with session support

godot-google-play-billing - Godot Android plugin for the Google Play Billing library

langterm - 🕹ī¸ WebGL-based VT220 emulator, made as a learning example and frontend for a text adventure