extensions VS Arrow

Compare extensions vs Arrow and see what are their differences.


Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy! (by i7)
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extensions Arrow
1 15
113 610
0.0% -
0.0 0.0
23 days ago 6 months ago
Inform 7 GDScript
Creative Commons Attribution 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of extensions. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning extensions yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of Arrow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-17.
  • Graphical Interface to create dialogs, choices etc. with custom nodes
    2 projects | /r/godot | 17 Oct 2022
  • Arrow v2 is out!
    5 projects | /r/gamedev | 16 Oct 2022
    New v2.x release introduces many quality-of-life improvements and new features, including a new History System, and a useful Character Tag System with full console, inspector, and runtime support. For more details browse change-log and the project's Wiki.
    5 projects | /r/gamedev | 16 Oct 2022
    One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
    5 projects | /r/gamedev | 16 Oct 2022
    The repository and website include an overall screenshot. You can use Arrow online (web-app) and check things in action as well.
    5 projects | /r/gamedev | 16 Oct 2022
    Yes, it is developed in Godot v3.x and in GD-Script (everything but the official HTML-JS runtime used by the editor to export playable files).
  • Any Tips on Good Narrative Design Software for a Nonprogrammer?
    2 projects | /r/gamedev | 21 Jul 2022
    JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
  • Arrow: Game Narrative Design Tool
    3 projects | /r/gamedev | 9 Mar 2021
    Arrow v1.0.1 is released and now has the textual save preference I promised.
    3 projects | /r/gamedev | 9 Mar 2021
    The HTML-JS runtime (bundled with Arrow) is the only one currently supported.
    3 projects | /r/madeWithGodot | 9 Mar 2021
    I've recently published Arrow v1.0.0. Arrow is a handy, free, open-source tool to design game narrative, develop text-adventures, or create any other kind of nonlinear interactive storytelling document.
    3 projects | /r/madeWithGodot | 9 Mar 2021
    New release of Arrow (v1.0.1) is out.