hump
LÖVE Helper Utilities for Massive Progression (by vrld)
States
Game state library for love2d (by Spellsweaver)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hump
Posts with mentions or reviews of hump.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
- How does inheritance work in lua
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Common Data Types?
Some are featureful like batteries, some are minimal like hump.
- Wait(x) seconds?
- Calling different games from one file .lua
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How to have splash screens at the beginning of you games
It uses the hump library for the timer.
States
Posts with mentions or reviews of States.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-22.
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How to best implement a state machine?
Like this.
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love.graphics.print() not working!!
This looks a lot like my states implementation, but I can't be sure unless OP confirms.
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My game, Alchemist, has weather now
No. I wrote modules for each UI element myself. I'm also using states library of mine to organize the game states.
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Calling different games from one file .lua
I have created a library for game states that can be used for your situation. You could make each of your games into a game state and some kind of transitional state to go to them.
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A new public release for Alchemist. Way earlier than I thought because I felt like I need to release the fix for all the bugs that were found post last release. Though there are some features here as well.
Though one part of it is this states library that I've released as a standalone project some time ago.
What are some alternatives?
When comparing hump and States you can also consider the following projects:
batteries - Reusable dependencies for games made with lua (especially with love)
Games
splashes - A collection of splash screens for LÖVE