HPX
Godot
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HPX | Godot | |
---|---|---|
15 | 2,742 | |
2,417 | 82,940 | |
2.6% | 2.1% | |
9.8 | 10.0 | |
2 days ago | about 15 hours ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HPX
- Does anyone know any good open source project to optimize?
- Looking for projects to contribute to
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What are some C++ projects with high quality code that I can read through?
https://github.com/STEllAR-GROUP/hpx Modern C++ concepts incorporated in a threading library. Lots of useful techniques used in there and we are trying to keep our code base very tidy. Feel free to chime in our libera channel #ste||ar if you have any questions.
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Any C++ open source projects for beginners?
https://github.com/STEllAR-GROUP/hpx Welcoming community + we have been part of GSoC for 4-5 years now so feel free to apply there when it opens ;)
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Getting started with first HPC project
You definitely do not want to learn Boost, trust me. The cudatoolkit is fine, HPX is great, so are Dask, and Ray. I do not recommend MPI unless those computers you have use InfiniBand.
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Questions about writing my own CFD code
I found this interesting library that might fit your goal.
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John "God" Carmack: C++ with a C flavor is still the best (also: Python performance "keeps hitting me in the face")
I personally like the ideas in Parallelism v2 TS, which is available in for libstdc++ 11 onwards. The reference implementation is a library named Vc (afaik Vc is the most popular SIMD library for C++), and this has also been implemented in recent versions of HPX.
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Is there any good reason not to build an open-source C++ project on Intels oneTBB?
I am aware of DAGs of task based threading library like Taskflow and HPX however the benefit they have is not obvious to me, as the following sequential section depends on the parallel part being completed fully. If you want to suggest elaboration on the benefits of this approach would be welcome.
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How to publish a paper about my own C++ software
Github: https://github.com/STEllAR-GROUP/hpx
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Would anyone be interested in an HPC coroutine library for MPI?
We're working on something similar, but based on sender/receiver in HPX (a lightweight threading runtime) and DLA-Future (distributed linear algebra currently based on (HPX) futures; based on sender/receiver in the future). With senders-as-awaitables this would also get you coroutine support for asynchronous MPI calls for free. We don't have that yet, but it's planned. In the meantime libunifex should be able to fill in the gaps.
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
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Renaming 2 files destroyed my project
Same thing happened to me multiple times, it's been a known bug for a long while, sadly: https://github.com/godotengine/godot/issues/76380
What are some alternatives?
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
bevy - A refreshingly simple data-driven game engine built in Rust
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
libcds - A C++ library of Concurrent Data Structures
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Boost.Compute - A C++ GPU Computing Library for OpenCL
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ArrayFire - ArrayFire: a general purpose GPU library.
ursina - A game engine powered by python and panda3d.