CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management. (by TheLartians)
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homebrew-wine | CPM.cmake | |
---|---|---|
33 | 40 | |
549 | 2,560 | |
- | 4.8% | |
8.4 | 6.2 | |
6 days ago | 13 days ago | |
Ruby | CMake | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
homebrew-wine
Posts with mentions or reviews of homebrew-wine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-14.
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macOS Install Guide
You will need to install homebrew. ARM users will also need Rosetta (I think), but homebrew should be the native version. Next we need wine that can run 32 bit binaries: brew install --cask --no-quarantine gcenx/wine/wine-crossover.
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[Guide] How to run Nuclear Throne on MacOS X 15+
The standard Wine package also stopped working with the Catalina update. To get around this, we'll use a specific version of Wine, developed by Gcenx, made for MacOS 10.15+. To install it, you first need to install Homebrew. To do this, open the application Terminal (the easiest way to do this is hit Cmd + Space, then type "Terminal", then hit return), type in the following command, and hit return:
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Macbook air M1 MT5
For Wine version that works for me is Wine-Crossover version provided here https://github.com/Gcenx/wine-on-mac#macos-catalina-and-later.
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Will this laptop play LOTRO
Crossover from Codeweavers (which is a version of WINE) runs 32-bit applications on post-Mojave MacOS with a 32->64-bit conversion layer and one of the free/open-source versions of WINE based on the code donated by Codeweavers (located here: https://github.com/Gcenx/homebrew-wine) does the same thing.
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Thea: The Awakening polygon glitches. Workaround ideas?
Currently using: ==> wine-crossover: 22.0.1 https://github.com/Gcenx/homebrew-wine/
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Emulating Win32
Try `gcenx` distribution of wine with crossover patches (https://github.com/Gcenx/homebrew-wine).
- The truth about Mac, Windows and Linux
- List of free apps/tools in my M1Max
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KotOR 1 modding on MacOS
Ah, sorry, I assumed from you mentioning installing Wine that you had Homebrew already. Yeah, you need to install Homebrew, there's a command to copy on its website. Once that's done, you need to run the command on the page I linked above to install the fixed version of Wine. After that completes, you should be able to just run the exe (it may prompt you for permission to access a folder or two first), or if not it'll probably ask you to pick which app to use if you try (in which case you can just select Wine Crossover from the list it presents).
- Is there a free version/ alternative of parralels/crossover
CPM.cmake
Posts with mentions or reviews of CPM.cmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-06.
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
What are some alternatives?
When comparing homebrew-wine and CPM.cmake you can also consider the following projects:
WineskinServer - Wineskin
cmake-conan - CMake wrapper for conan C and C++ package manager
UTM - Virtual machines for iOS and macOS
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
boost-cmake - Easy Boost integration in CMake projects
darling - Darwin/macOS emulation layer for Linux
hunter - CMake driven cross-platform package manager for C/C++.
installing-insurgnece
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
macOS_Wine_builds - Official Winehq macOS Packages
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
homebrew-wine vs WineskinServer
CPM.cmake vs cmake-conan
homebrew-wine vs UTM
CPM.cmake vs Vcpkg
homebrew-wine vs dxvk
CPM.cmake vs boost-cmake
homebrew-wine vs darling
CPM.cmake vs hunter
homebrew-wine vs installing-insurgnece
CPM.cmake vs cmake-init-vcpkg-example
homebrew-wine vs macOS_Wine_builds
CPM.cmake vs FunctionalPlus