Hippomocks VS doctest

Compare Hippomocks vs doctest and see what are their differences.


The fastest feature-rich C++11/14/17/20 single-header testing framework (by doctest)
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Hippomocks doctest
0 15
176 3,975
- 4.0%
0.0 9.0
3 months ago 5 days ago
C++ C++
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Hippomocks. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Hippomocks yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of doctest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-17.
  • how can I improve my connect4 board class?
    1 project | reddit.com/r/cpp_questions | 28 May 2022
    Write some tests. They can find bugs early and give you confidence that your code works so far. That doesn't have to be anything fancy, e.g. with doctest:
  • Testing framework Catch2 3.0 final released
    3 projects | reddit.com/r/cpp | 17 May 2022
    Keep in mind https://github.com/doctest/doctest/issues/554. Also, doctest lacks: - Matchers - Data generators - Benchmarking - ...
  • Check if my code meets the requirements?
    1 project | reddit.com/r/learnprogramming | 30 Mar 2022
    Your requirements can easily simulated on paper (like increase the speed once, twice, ...), then translated to unit-tests with a framework like https://github.com/doctest/doctest.
  • The Lisp Curse
    11 projects | news.ycombinator.com | 25 Mar 2022
    I like working in C++, after a decade of working in Java, Python, Javascript and Clojure, I find working in C++ (which I learned before these other languages) to be quite fun and pleasant, at least with relatively modern C++.

    I've been, on and off, working on a little toy game engine, for a few years. Its a mix of keeping up with C++ advancements, learning various concepts like physically based rendering, and just the fun of crafting a big project, with no constraints other than my time and ability, no deadlines, no expectation of releasing anything. Its cathartic and enjoyable. I really do enjoy it.

    Last September, I got frustrated with something I was working on in a more serious capacity. It was some server software, it responded to HTTP requests, it accessed third party services over HTTP and Websockets, it talked to a Postgres database. Overall it was an event driven system that transformed data and generated actions that would be applied by talking to third party services. The "real" version was written in Clojure and it worked pretty well. I really like Clojure, so all good.

    But because I was frustrated with some things about how it ran and the resources it took up, I wondered what it would be like if I developed a little lean-and-mean version in C++. So I gave it a try as a side project for a few weeks. I used doctest[1] for testing, immer[2] for Clojure-like immutable data structures, [3] lager for Elm-like application state and logic management, Crow[4] for my HTTP server, ASIO[5] and websocketpp[6] for Websockets, cpp-httplib[7] as a HTTP client and PGFE[8] for Postgres, amongst some other little utility libraries. I also wrote it in a Literate Programming style using Entangled[9], which helped me keep everything well documented and explained.

    For the most part, it worked pretty well. Using immer and lager helped keep the logic safe and to the point. The application started and ran very quickly and used very little cpu or memory. However, as the complexity grew, especially when using template heavy libraries like lager, or dealing with complex things like ASIO, it became very frustrating to deal with errors. Template errors even on clang became incomprehensible and segmentation faults when something wasn't quite right became pretty hard to diagnose. I had neither of these problems working on my game engine, but both became issues on this experiment. After a few weeks, I gave up on it. I do think I could have made it work and definitely could go back and simplify some of the decisions I made to make it more manageable, but ultimately, it was more work than I had free time to dedicate to it.

    So my experience was that, yes, you can write high level application logic for HTTP web backends in C++. You can even use tools like immer or lager to make it feel very functional-programming in style and make the application logic really clean. Its not hard to make it run efficiently both in terms of running time and memory usage, certainly when comparing to Clojure or Python. However, I found that over all, it just wasn't as easy or productive as either of those languages and I spent more time fighting the language deficiencies, even with modern C++, than I do when using Clojure or Python.

    I think I would think very long and hard before seriously considering writing a web backend in C++. If I had the time, I'd love to retry the experiment but using Rust, to see how it compares.

    [1] https://github.com/doctest/doctest

    [2] https://github.com/arximboldi/immer

    [3] https://github.com/arximboldi/lager

    [4] https://github.com/CrowCpp/crow

    [5] https://think-async.com/Asio/

    [6] https://www.zaphoyd.com/projects/websocketpp/

    [7] https://github.com/yhirose/cpp-httplib

    [8] https://github.com/dmitigr/pgfe

    [9] https://entangled.github.io/

  • C++17 python like print function
    4 projects | reddit.com/r/embedded | 9 Mar 2022
    For stuff like this which is very easy to test (very predefined input vs output), I highly suggest using some testing framework. Catch2 is great, but there is also doctest and good ole googletest. If you do this, it would also be a great intro to CI, where you do some plumbing on github or gitlab where every commit causes a build to happen on their servers and run through the unit tests, and if it passes it gets merged into master.
  • How to unit test
    8 projects | reddit.com/r/cpp_questions | 9 Feb 2022
    doctest is my favorite framework. Really simple to use, header only, supports compile-time tests, lots of features and it works well with cmake.
    8 projects | reddit.com/r/cpp_questions | 9 Feb 2022
    I haven't used it, but I've heard that doctest is also quite good: https://github.com/doctest/doctest
  • Unit testing and mocking for c++
    6 projects | reddit.com/r/cpp | 19 Oct 2021
    I usually use doctest with trompeloeil.
  • Best IDE For C++ OpenGL?
    2 projects | reddit.com/r/opengl | 14 Sep 2021
    I use doctest for unit testing.
  • C++98 Unit testing framework
    1 project | reddit.com/r/cpp_questions | 8 Aug 2021
    https://github.com/onqtam/doctest says it works with C++98 for version 1.2.9. But I don't know how much mocking it can do.

What are some alternatives?

When comparing Hippomocks and doctest you can also consider the following projects:

Catch - A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)

Google Test - GoogleTest - Google Testing and Mocking Framework

FakeIt - C++ mocking made easy. A simple yet very expressive, headers only library for c++ mocking.

Google Mock

CppUTest - CppUTest unit testing and mocking framework for C/C++

benchmark - A microbenchmark support library

trompeloeil - Header only C++14 mocking framework

Boost.Test - The reference C++ unit testing framework (TDD, xUnit, C++03/11/14/17)

Unity Test API - Simple Unit Testing for C

CppUnit - C++ port of JUnit

UnitTest++ - A lightweight unit testing framework for C++