hikogui
nanogui
Our great sponsors
hikogui | nanogui | |
---|---|---|
15 | 4 | |
739 | 1,449 | |
3.0% | 3.0% | |
8.6 | 0.0 | |
about 15 hours ago | 3 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hikogui
- uni-algo v1.0.0: Modern Unicode Library
- Compile-time type registration
-
Semaphore and Mutex favoring awake threads
See my own implementation: https://github.com/hikogui/hikogui/blob/main/src/hikogui/concurrency/unfair_mutex.hpp
-
Issues with reporting bugs with msvc static analyser.
Yes, it is an open source project for a cross platform retained GUI library with a modern c++20 API. https://github.com/hikogui/hikogui
-
Visual Studio 2022 version 17.5 Preview 2
With some growing pains on configuring CMake, I was able to converted a single header file in my project github.com/hikogui/hikogui/ to a module interface file, but it hit an ICE immediately. Of course I reported it, including a crash dump, and a project-branch.
-
What is the maximum number of texture2D's I can have in a single texture array uniform binding?
Look at all the pipeline_SDF source files at https://github.com/hikogui/hikogui/tree/main/src/hikogui/GFX
-
HikoGUI v0.7.0, A fast desktop application GUI library in C++20. (BSL license)
Here is the fragment shader: https://github.com/hikogui/hikogui/blob/main/shaders/pipeline_SDF.frag
-
New Unicode library
Here is the tool to create de-duplicated table and index table from the unicode database: https://github.com/hikogui/hikogui/blob/main/tools/generate_unicode_data.py
-
Is there any MIT/BSD licensed UI framework for C++ ?
Thank you for mentioning HikoGUI.
-
What's your favorite way to crash your application?
On windows, you can even use just-in-time-debugging (enabled with registry key), which brings up a dialogue when the application crashes to select a debugger to attach to the "crashed" application. But for this to work correctly you need to do some fanzy things. See: https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger.hpp and https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger_win32.cpp
nanogui
-
Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
I've been using nanogui[0] to fit the bill for personal uses.
To be honest though, I'm at the point where I'd really prefer an easy and lightweight library to setup a http and/or websocket server, and just make a ui in the browser. I've got a simple use case -- I'm just making a simple scene editor & debugging ui for a toy ray tracer.
I know there are a ton of different libraries out there for the task, but that just makes it hard to evaluate the quality of any given library. I haven't given any a shot, I've only gone so far as to look at them and ponder what the size of the user base is, and question if the project will go inactive in a couple years. Or if it's going to require me to pull in some other host of dependencies.
Recommendations from HNers welcome!
[0] https://github.com/mitsuba-renderer/nanogui
-
Is there any MIT/BSD licensed UI framework for C++ ?
Nanogui : https://github.com/mitsuba-renderer/nanogui
-
NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
The active version of Nano GUI
-
What are you using for GUIs?
Do you know about NanoGUI?
What are some alternatives?
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
NanoGUI - Minimalistic GUI library for OpenGL
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Elements C++ GUI library - Elements C++ GUI library
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
uni-algo - Unicode Algorithms Implementation for C/C++
glog - C++ implementation of the Google logging module
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies