high_impact
A 2d game engine written in C (by phoboslab)
impact
HTML5 Game Engine (by phoboslab)
high_impact | impact | |
---|---|---|
1 | 3 | |
1,069 | 2,011 | |
- | - | |
6.8 | 3.1 | |
7 days ago | 26 days ago | |
C | JavaScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
high_impact
Posts with mentions or reviews of high_impact.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-08-04.
-
Porting My JavaScript Game Engine to C for No Reason
> Except for SDL2, all libraries are bundled here (see the libs/ directory).
https://github.com/phoboslab/high_impact#libraries-used
yep. exactly why I dont use C anymore. the package management story is so bad/non existent, that the typical approach is to just vendor everything. no thanks.
impact
Posts with mentions or reviews of impact.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-08-04.
- Porting My JavaScript Game Engine to C for No Reason
-
Did they say what kind of engine they will use for Project Terra?
An in-house engine written in Typescript and WebGL for rendering. ImpactJS will not be used because a) it is old and written for times when JS didn't have a syntax for classes (which makes integration of it with Typescript... tricky to say the least, I've done it); b) was written before WebGL was in wide use and thus doesn't use it itself; c) is roughly 0.001% of the CrossCode codebase anyway, the stock """"""engine"""""" itself (which you can see on Github) is just a few thousand lines of code (very short for a game engine). They may have recycled the codebase of Weltmeister for the next project in some capacity, but then again, WM was originally written in pure JS, so it may very well be that the name is the only major part of it left. They will continue using nwjs though, that's for sure (i.e. not Electron).
- which game engine to choose for making a blockly based javascript game?
What are some alternatives?
When comparing high_impact and impact you can also consider the following projects:
Ejecta - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
jv8 - (No longer maintained) WebViews be damned. Run V8 directly on Android, in Java.
meteor-client - Based Minecraft utility mod.
pacman.zig - Simple Pacman clone written in Zig.
LittleJS - LittleJS is a fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!