high_impact
Ejecta
high_impact | Ejecta | |
---|---|---|
1 | 2 | |
1,091 | 2,811 | |
2.0% | - | |
6.9 | 10.0 | |
16 days ago | over 3 years ago | |
C | Objective-C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
high_impact
-
Porting My JavaScript Game Engine to C for No Reason
> Except for SDL2, all libraries are bundled here (see the libs/ directory).
https://github.com/phoboslab/high_impact#libraries-used
yep. exactly why I dont use C anymore. the package management story is so bad/non existent, that the typical approach is to just vendor everything. no thanks.
Ejecta
-
Porting My JavaScript Game Engine to C for No Reason
It does, but the main speedup comes from using WebGL instead of Canvas2D. Sadly, Canvas2D is still as slow as it ever was and I really wonder why.
Years back I wrote a standalone Canvas2D implementation[1] that outperforms browsers by a lot. Sure, it's missing some features (e.g. text shadows), but I can't think of any reason for browser implementations needing to be _that_ slow.
[1] https://github.com/phoboslab/Ejecta
- Zooming in on mouse point
What are some alternatives?
impact - HTML5 Game Engine
jv8 - (No longer maintained) WebViews be damned. Run V8 directly on Android, in Java.
pacman.zig - Simple Pacman clone written in Zig.
LittleJS - LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!