high_impact VS Ejecta

Compare high_impact vs Ejecta and see what are their differences.

high_impact

A 2d game engine written in C (by phoboslab)

Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS (by phoboslab)
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high_impact Ejecta
1 2
1,091 2,811
2.0% -
6.9 10.0
16 days ago over 3 years ago
C Objective-C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

high_impact

Posts with mentions or reviews of high_impact. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-04.
  • Porting My JavaScript Game Engine to C for No Reason
    6 projects | news.ycombinator.com | 4 Aug 2024
    > Except for SDL2, all libraries are bundled here (see the libs/ directory).

    https://github.com/phoboslab/high_impact#libraries-used

    yep. exactly why I dont use C anymore. the package management story is so bad/non existent, that the typical approach is to just vendor everything. no thanks.

Ejecta

Posts with mentions or reviews of Ejecta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-08-04.
  • Porting My JavaScript Game Engine to C for No Reason
    6 projects | news.ycombinator.com | 4 Aug 2024
    It does, but the main speedup comes from using WebGL instead of Canvas2D. Sadly, Canvas2D is still as slow as it ever was and I really wonder why.

    Years back I wrote a standalone Canvas2D implementation[1] that outperforms browsers by a lot. Sure, it's missing some features (e.g. text shadows), but I can't think of any reason for browser implementations needing to be _that_ slow.

    [1] https://github.com/phoboslab/Ejecta

  • Zooming in on mouse point
    1 project | /r/webgl | 14 Jul 2022

What are some alternatives?

When comparing high_impact and Ejecta you can also consider the following projects:

impact - HTML5 Game Engine

jv8 - (No longer maintained) WebViews be damned. Run V8 directly on Android, in Java.

pacman.zig - Simple Pacman clone written in Zig.

LittleJS - LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!

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Did you know that C is
the 6th most popular programming language
based on number of references?