hex0ad
glad
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hex0ad | glad | |
---|---|---|
1 | 43 | |
3 | 3,462 | |
- | - | |
0.0 | 7.2 | |
about 1 year ago | 11 days ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hex0ad
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How to get started with openGL (on linux)?
This is the cross-platform Makefile I wrote for my project: https://github.com/matthewlai/hex0ad/blob/main/Makefile
glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
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CGL (C Graphics Library) is a opengl based highlevel library for recreational coding / demo scenes / prototyping / small games / experimentation
I installed glfw3 through vcpkg on Windows and used the GLAD generator at https://glad.dav1d.de/ to generate a loader for OGL 4.6. The tile renderer example builds, but it just displays a black window without drawing anything.
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I love C! What are some areas that C is used for the most?
This is a personal thing, but I write all my code starting off using OpenGL with GLFW as my main library and GLAD as my plugin loader.
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should i learn glium?
Coming from C++ you may have heard of glad before, the glad2 branch also supports generating OpenGL bindings for Rust.
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Moving from P5.js for better performance
Going parallel on the GPU is where you see these massive performance increases. OpenGL's GLSL shader pipeline is great for that, but if you decide to build up your own OpenGL back-end from scratch it's a steep learning curve. It's really well documented though. I would recommend SDL2 + GLAD for window management, context creation, and extension wrangling.
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Is OpenGL even the way to go for WPF desktop apps?
Even in C++, you have to generate the right OpenGL headers for the GL version you want to use. I use GLAD, but sadly I don't see an option to use it for C# bindings. There isn't really any magic involved, though; OpenGL publishes machine-readable lists of C functions and symbols so just about any software can access the full power of OpenGL using those (assuming their video drivers are up to snuff). There is also a small bit of code needed to create the GL context but it's pretty simple.
What are some alternatives?
glew - The OpenGL Extension Wrangler Library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
glm
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
CudaText - Cross-platform text editor, written in Free Pascal
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
stduuid - A C++17 cross-platform implementation for UUIDs