henet VS storable-static-array

Compare henet vs storable-static-array and see what are their differences.

henet

Haskell bindings for ENet (by Ericson2314)

storable-static-array

Statically-sized array wrappers with Storable instances for FFI marshaling (by chowells79)
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henet storable-static-array
9 0
8 1
- -
0.0 0.0
almost 10 years ago about 9 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

henet

Posts with mentions or reviews of henet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    Enet already talked about in the thread
  • What's an actually useful netcode package!
    2 projects | /r/gamedev | 27 Sep 2022
  • HTTP/3 becomes a standard, at last - Networking - Security
    2 projects | /r/programming | 10 Jun 2022
    The other that is the base of most networking libs today is enet, one of the cleanest C networking libraries you will ever find. The RUDP and channels in it were very nice.
  • Making a multiplayer server
    4 projects | /r/VoxelGameDev | 6 Jun 2022
    Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
  • Speed Dreams needs you! (Call for devs)
    2 projects | /r/opensourcegames | 3 May 2021
    -Improve the status of the Online Mode: This mode built with eNet, currently allows to create multiplayer races, but while it works acceptably well in a LAN, over the internet is unplayable presenting a huge lag, among other problems.

storable-static-array

Posts with mentions or reviews of storable-static-array. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning storable-static-array yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing henet and storable-static-array you can also consider the following projects:

H - The full power of R in Haskell.

bindings-sc3 - Haskell bindings to the SuperCollider synthesis engine

bindings-DSL - Library and macros to simplify writing Haskell FFI code

bindings-svm - Low level bindings to libsvm

bindings-levmar - Low level Haskell bindings to the C levmar (Levenberg-Marquardt) library

bindings-lxc - Direct Haskell bindings to LXC (Linux containers) C API.

bindings-libusb - Low level bindings to libusb

inline-c-cpp

foreign-var - Foreign variables, deprecated in favor of `StateVar`

fixed-storable-array - fixed-size StorableArray wrapper with its own Storable instance

bindings-gobject - Low level binding supporting GObject and derived libraries

modulo - Modular C code generator