|over 9 years ago||almost 4 years ago|
|MIT License||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Multiplayer Networking Solutions
19 projects | reddit.com/r/gamedev | 6 Oct 2022
Enet already talked about in the thread
What's an actually useful netcode package!
2 projects | reddit.com/r/gamedev | 27 Sep 2022
HTTP/3 becomes a standard, at last - Networking - Security
2 projects | reddit.com/r/programming | 10 Jun 2022
The other that is the base of most networking libs today is enet, one of the cleanest C networking libraries you will ever find. The RUDP and channels in it were very nice.
Making a multiplayer server
4 projects | reddit.com/r/VoxelGameDev | 6 Jun 2022
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Improve the status of the Online Mode: This mode built with eNet, currently allows to create multiplayer races, but while it works acceptably well in a LAN, over the internet is unplayable presenting a huge lag, among other problems.
We haven't tracked posts mentioning foreign-var yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
H - The full power of R in Haskell.
bindings-DSL - Library and macros to simplify writing Haskell FFI code
bindings-sc3 - Haskell bindings to the SuperCollider synthesis engine
bindings-levmar - Low level Haskell bindings to the C levmar (Levenberg-Marquardt) library
bindings-svm - Low level bindings to libsvm
bindings-gobject - Low level binding supporting GObject and derived libraries
bindings-libusb - Low level bindings to libusb
bindings-lxc - Direct Haskell bindings to LXC (Linux containers) C API.
bindings-wlc - Haskell bindings for wlc
storable-static-array - Statically-sized array wrappers with Storable instances for FFI marshaling
missing-foreign - Convenience functions for FFI work in Haskell