Helix Toolkit
OpenTK
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Helix Toolkit | OpenTK | |
---|---|---|
1 | 20 | |
1,765 | 3,084 | |
2.3% | 1.7% | |
7.7 | 8.5 | |
12 days ago | 10 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Helix Toolkit
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Will WPF and Unity fit togehter?
About ditching WPF and using Unity: it should be possible without any problems, maybe outside of the license but that of course depends on the use case. You could also probably use helix, it's whole thing is supporting 3D in WPF.
OpenTK
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Unhandled SEHException when running OpenTK project - What am I doing wrong?
Open a new issue on Github. Include all of this, and provide info on your OS and GPU.
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Drew a shape in C#
For anyone interested in getting into this: https://opentk.net/
- How do game engines calculate frame-to-frame?
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HELP! OpenGL for C#
OpenTK is probably the most known library for that.
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A friend sent this to me, before passing away.
I used OpenTK, an OpenGL framework for C# and hacked together a small app that renders a fullscreen textured quad (in this case OP's image) with a shader I found in this article.
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Games from scratch
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://opentk.net/ for OpenGL
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Is it possible to make the keyboard a separate device (like controllers) for local multiplayer?
But OpenTK can, and you can use it within godot if you add it as a C# library with godot C# https://opentk.net/
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Software for simple 2D animation user interface
https://opentk.net/ or https://www.libsdl.org/ might be for you
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My first attempt to create an octree based LOD system for a blocky planet, still fighting with seams
Thanks! I'm creating an engine (far from being ready for public use) while developing the game based on OpenTK which is pretty much like GLFW for C# (it is a bit more advanced than that though), so yeah pretty much from scratch.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Oxyplot - A cross-platform plotting library for .NET
Veldrid - A low-level, portable graphics library for .NET.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
AssimpNet
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.