hebigo
mal
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hebigo | mal | |
---|---|---|
21 | 94 | |
21 | 9,792 | |
- | - | |
1.9 | 0.0 | |
about 1 year ago | 29 days ago | |
Python | Assembly | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
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hebigo
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What is the point of the if __name__ == "__main__":, i.e. why use a file as both script and module?
The Lissp transpiler incrementally compiles and executes each top-level form to Python. It needs to do this in case there's a macro definition that might affect the compilation of a subsequent form. If it's only executing definitions, this is harmless, but if you want to precompile the main module, it needs the guard, or the side effects will happen too.
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What's the most hilarious use of operator overloading you've seen?
If you want Python to be as customizable as Lissp, check out Hissp (and Hebigo).
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Want cleaner code? Use the rule of six
Python's lambdas can have as many lines as you want. Just wrap parens around it. Hissp uses this form as a compilation target. Its REPL shows the Python compilation. Play around with it til you get it: https://github.com/gilch/hissp
- What would be your “perfect” programming language?
- Kamby – A programming language based on Lisp that doesn't seems like Lisp
- Wisp: Whitespace to Lisp
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Is ECMAScript really a dialect of Lisp?
The original Lisp's S-expression syntax was just supposed to be an intermediate language used by the compiler when processing the real language based on M-expressions, which kind of never took off. Numerous alternatives to S-expressions have been proposed, and some retain homoiconicity, another feature diagnostic of a Lisp (and one that ECMAScript lacks). For example, see Hebigo's readme, which shows a direct correspondence between its Python-like syntax and that of Hissp's default reader (Lissp), which uses the S-expressions. Julia can also be written in S-expressions, but this usually only used in macro definitions.
- Why Hy?
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Land of Lisp
I think LoL is too CL-specific. If you know both languages first, you can pretty much translate, but since they'd be trying to learn Lisp in the first place, this is a bad idea.
On the other hand, [Hissp][1] has a pretty good tutorial for anyone coming from a Python background.
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Interesting or distinctive lisps?
Hebigo: a whitespaceLisp isomorphic to Hissp that looks like Python.
mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
(It has the full code in a link towards the bottom)
There's also this:
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
What are some alternatives?
hy - A dialect of Lisp that's embedded in Python
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
hy-lisp-python - examples for my book "A Lisp Programmer Living in Python-Land: The Hy Programming Language"
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
slime - The Superior Lisp Interaction Mode for Emacs
sectorlisp - Bootstrapping LISP in a Boot Sector
smtfmt - An SMT-LIB formatter.
project-based-learning - Curated list of project-based tutorials
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
smart-imports - smart imports for Python
wisp - A little Clojure-like LISP in JavaScript